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FICGS__GO__TOURNAMENT_KYU__000074 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2009 May 11 13:38:2 [Event "FICGS__GO__TOURNAMENT_KYU__000074"] [Site "FICGS"] [Date "2009.01.20"] [Round "1"] [Black "Pipac,Darko"] [White "Tiberiu,Maran"] [Result "0-1"] [Rating 1 "0182"] [Rating 2 "0277"] 1.q4 d16 2.d4 q17 3.c14 q10 4.p10 k16 5.k15 k4 6.j4 j3 7.k5 j5 8.h4 l5 9.k6 j6 10.k7 o4 11.j7 h6 12.h3 k3 13.h7 g6 14.f4 d7 15.h5 d5 16.e5 e6 17.f6 f7 18.f5 g7 19.g5 n7 20.g8 f8 21.c5 d6 22.f9 e9 23.g9 e10 24.d8 d9 25.e8 c8 26.e7 c7 27.c6 c13 28.m5 l6 29.f10 e11 30.b7 b8 31.b6 p9 32.m6 m7 33.l7 l4 34.m4 m3 35.n6 o6 36.n3 n4 37.c9 b9 38.c10 b10 39.c11 b11 40.c12 d13 41.b13 b12 42.d12 e12 43.e13 d14 44.e14 d15 45.b14 f13 46.f14 g14 47.f15 g13 48.f12 f11 49.g12 g11 50.h12 g15 51.f16 j15 52.h11 d11 53.g10 d10 54.b16 c17 55.b17 b18 56.a18 c18 57.a19 g17 58.g16 h16 59.f17 g18 60.f18 l15 61.k14 p11 62.o10 m9 63.l9 l10 64.k10 m10 65.j11 k13 66.j14 j13 67.l14 l13 68.h13 h15 69.h14 j17 70.f19 l16 71.m14 m13 72.n13 n12 73.o12 o13 74.n14 m12 75.o11 p12 76.o9 p8 77.o8 o7 78.m11 n11 79.l11 o14 80.o15 p15 81.n16 n17 82.n15 p16 83.p4 o3 84.n2 m2 85.o2 p2 86.p3 q2 87.r2 o1 88.p5 r4 89.r3 r5 90.r6 q6 91.p6 p7 92.q7 r7 93.q5 s6 94.q6 s7 95.q8 q9 96.r8 s8 97.r9 r10 98.s9 s10 99.t9 q3 100.q1 n1 101.r1 s3 102.t8 t10 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d16 c14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner q4 : q4 l5 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) The nature of a game comes from what is played, but it's the sensitivity to the possible and the impossible that gives it value. (Pierre Audouard) The faster the computer, the slower the brain. (Thibault de Vassal)
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