Go (weiqi, baduk) - Game 27683

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_DAN__000015       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2009 March 15   10:59:43


[Event "FICGS__GO__TOURNAMENT_DAN__000015"]
[Site "FICGS"]
[Date "2009.01.10"]
[Round "1"]
[Black "Billouet,Simon"]
[White "Xu,Daniel"]
[Result "1-0"]
[Rating 1 "2300"]
[Rating 2 "2410"]

1.q15 d17 2.q3 d4 3.c15 c13 4.e16 e17 5.f16 f17 6.g16 h17 7.c17 d16 8.d15 c16 9.b16 b17 10.g17 g18 11.b14 c9 12.c18 a16 13.b15 b18 14.h18 f18 15.j17 r17 16.p17 r15 17.r14 s14 18.r16 s15 19.s16 q14 20.p15 r13 21.s17 o13 22.r5 r7 23.j15 e9 24.k3 g3 25.c3 c4 26.d3 e3 27.e2 f2 28.e4 f3 29.b4 b5 30.b3 c6 31.d2 b1 32.a4 e1 33.c1 l4 34.l3 m4 35.k4 k5 36.m3 j5 37.n4 m6 38.g10 j11 39.g12 h9 40.g9 h8 41.g8 g7 42.f8 o7 43.k12 m12 44.k11 l10 45.k10 k9 46.s7 r8 47.s8 s6 48.r6 s9 49.s5 f7 50.q7 q8 51.p8 p7 52.r9 q9 53.r10 q10 54.s10 q11 55.j10 j9 56.m15 h10 57.h11 f11 58.g11 e8 59.c11 b10 60.b11 e11 61.h2 e13 62.d18 c19 63.b13 f14 64.e14 f13 65.g19 d19 66.h4 l13 67.k14 p4 68.p3 q4 69.r4 o4 70.n3 n5 71.h3 g5 72.f19 e18 73.a5 a6 74.h5 g4 75.h6 j6 76.h7 j7 77.c10 b9 78.d10 e10 79.s12 j13 80.k13 h14 81.j12 h15 82.h16 o3 83.o2 q6 84.r12 r11 85.s11 q12 86.p14 p13 87.n14 o14 88.o15 l14 89.l15 s13 90.n13 n12 91.l11 m11 92.d9 d8 93.g6 f6 94.a10 a9 95.a11 d14 96.e15 c12 97.b7 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 c15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner q16 : q15 r17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

San-san.
White plays the 3-3 when Black has a stone at top such as marked.


Player Black won this Go (weiqi, baduk) game.






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Go is to western chess what philosophy is to double entry accounting. (from Shibumi, by Trevanian)


Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away. (Antoine de Saint-Exupéry)








 
 
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