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FICGS__GO__TOURNAMENT_KYU_II__000006 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2009 March 20 23:24:51 [Event "FICGS__GO__TOURNAMENT_KYU_II__000006"] [Site "FICGS"] [Date "2009.01.07"] [Round "1"] [Black "Suarez-Moreno,Alejandro"] [White "Guanter,Renato"] [Result "0-1"] [Rating 1 "1048"] [Rating 2 "1573"] 1.q17 d4 2.p4 d16 3.q10 r4 4.q3 r7 5.l4 k17 6.c10 r15 7.r16 q15 8.o16 q12 9.c6 f3 10.j16 j17 11.h16 h17 12.g16 g17 13.c17 d17 14.c16 d15 15.c15 m16 16.o14 m14 17.d14 f15 18.h14 e14 19.p12 q11 20.q8 r10 21.r9 s9 22.s10 p13 23.o13 o12 24.p11 r11 25.s8 p10 26.o11 n12 27.q9 o10 28.o8 r3 29.q6 r6 30.h3 e12 31.d13 h12 32.k11 l10 33.j12 h11 34.n11 m11 35.n10 n9 36.k10 k9 37.j9 q7 38.o7 j10 39.h10 j11 40.g10 f11 41.k8 l9 42.h8 m7 43.m6 l7 44.k7 l6 45.k5 f5 46.b4 c3 47.b3 b2 48.s5 r5 49.s6 q2 50.p2 q4 51.p3 r2 52.o6 m5 53.n5 m4 54.l5 n6 55.m3 n4 56.n3 o4 57.p5 o3 58.o2 o5 59.t3 s7 60.t7 p7 61.p8 p6 62.q5 s4 63.t4 t5 64.t6 t2 65.s2 s1 66.t1 r1 67.r8 t2 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q4 : p4 r4 Takamoku (Gomok, Gaomu`) 5-4 Point. The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki. Komoku. Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7. Corner q16 : q17 r15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki. Corner d4 : d4 c6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner d16 : d16 j16 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Keep sente in the opening. A premature attack loses sente. (Anonymous) God, you are such an idiot. - Actually, I thought I was more of a jerk. (Gregory House to Stacy Warner, House M.D.)
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