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FICGS__GO__TOURNAMENT__000009 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2007 January 13 2:39:30 [Event "FICGS__GO__TOURNAMENT__000009"] [Site "FICGS"] [Date "2006.08.21"] [Round "1"] [Black "de Vassal,Thibault"] [White "Groves,Don"] [Result "1-0"] [Rating 1 "0600"] 1.r16 d16 2.q3 e5 3.c3 r10 4.c5 p16 5.p17 p15 6.q17 o3 7.l4 o16 8.h3 k3 9.h5 h7 10.k4 m3 11.l3 m4 12.r5 p10 13.m5 n5 14.n6 o4 15.o6 o5 16.p2 o2 17.l2 m2 18.m1 n1 19.n3 l1 20.q12 q11 21.p12 r12 22.r8 o12 23.q14 q13 24.p14 o14 25.r13 o13 26.p13 r14 27.s14 n17 28.j17 m16 29.d10 n15 30.f17 m15 31.c14 j15 32.f15 d14 33.d18 f11 34.c12 f14 35.d7 e15 36.f16 g15 37.n9 o11 38.f9 s13 39.r15 n14 40.h9 j11 41.k7 l10 42.k9 n10 43.m9 m10 44.c16 e13 45.s9 t10 46.s10 s11 47.p9 q9 48.q8 r9 49.s7 t14 50.t15 t12 51.l17 e17 52.e18 d15 53.c15 g13 54.k14 k15 55.j14 h14 56.h16 l14 57.o9 m18 58.o10 t13 59.p11 q10 60.o18 o17 61.l18 q15 62.j12 j13 63.h12 h11 64.k12 k11 65.pass g8 66.g9 e7 67.e8 d6 68.c6 d8 69.c7 f8 70.e9 d5 71.f6 g5 72.e3 g3 73.g2 g4 74.h4 g6 75.f4 f5 76.f7 h6 77.j6 h8 78.j8 j2 79.h2 f3 80.e4 f2 81.e2 j7 82.k6 j4 83.j3 k1 84.g12 k13 85.g11 g10 86.f12 e12 87.h10 e11 88.f10 l12 89.h15 l16 90.g16 g14 91.d13 f13 92.d17 e14 93.e16 j1 94.e17 r3 95.q4 r2 96.q2 g1 97.h1 j5 98.r11 p6 99.p7 q6 100.k5 r6 101.s6 r4 102.r1 s5 103.q5 p5 104.s4 q7 105.m6 k10 106.e6 j10 107.l9 d1 108.e1 d11 109.c11 k18 110.k17 l19 111.j18 k19 112.n18 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d4 : e5 c3 Go-no-go (Wu~wu~) 5-5 Point. The 5-5 was experimented with briefly during the "New Fuseki" movement in Japan in the 1930s. The 5-5 point has not retained popularity because the 4-4 hoshi (star) point strikes a better balance between influence and territory. As one can see from the variations, though, the 5-5 is playable. San-san. White continues with 4-3 or 5-3. Corner q16 : r16 p16 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q4 : q3 o3 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Corner d16 : d16 j17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) Go is to western chess what philosophy is to double entry accounting. (from Shibumi, by Trevanian) When I took office, only high energy physicists had ever heard of what is called the World Wide Web... Now even my cat has its own page. (Bill Clinton, 1996)
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