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FICGS__GO__TOURNAMENT__000009 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2006 October 3 22:55:38 [Event "FICGS__GO__TOURNAMENT__000009"] [Site "FICGS"] [Date "2006.08.21"] [Round "1"] [Black "Ilie,Sebastian"] [White "Groves,Don"] [Result "1-0"] [Rating 1 "2100"] 1.q16 d16 2.q3 e5 3.d4 o5 4.q5 e3 5.e4 o17 6.q14 f13 7.l17 o15 8.l15 o3 9.f3 g3 10.f2 g2 11.g4 h4 12.h3 j3 13.h2 g5 14.g1 j2 15.h5 j5 16.j4 l3 17.k4 k3 18.l4 k5 19.m4 l5 20.m3 m1 21.n2 m2 22.n3 o2 23.n1 k1 24.l2 n4 25.m5 d14 26.p17 r16 27.r15 c4 28.c5 e2 29.b4 c3 30.b3 d3 31.d5 f5 32.h6 h7 33.g6 g7 34.f6 e6 35.f7 e7 36.f8 j6 37.j7 k7 38.j8 m6 39.l6 l7 40.k6 j5 41.n6 n7 42.m7 n5 43.o6 p6 44.p5 o7 45.o4 j15 46.l13 j13 47.h17 f17 48.g16 h16 49.g17 g15 50.f16 j16 51.j17 f15 52.e16 e15 53.d17 k17 54.k16 c17 55.c16 b16 56.c15 b2 57.a2 d6 58.e8 d8 59.d9 c9 60.c8 c6 61.b6 e9 62.d10 e10 63.c10 d11 64.c11 c12 65.b12 b11 66.b10 b9 67.d7 a10 68.a11 b13 69.c13 d13 70.d12 e12 71.e11 c14 72.b15 b14 73.b17 a15 74.a16 a14 75.f11 g12 76.g11 h11 77.h10 h12 78.k11 p7 79.r7 q9 80.q8 m8 81.p9 m9 82.n10 m6 83.m10 m7 84.k9 o9 85.o10 p10 86.p8 q11 87.r9 o12 88.p12 o11 89.p13 o13 90.p11 m14 91.l14 m16 92.l16 n11 93.m11 m13 94.o18 p16 95.p15 o16 96.q18 o14 97.p14 r10 98.q10 r13 99.r11 s11 100.s10 r12 101.q12 d15 102.c18 c12 103.d11 a12 104.b11 c13 105.g10 j11 106.j10 k12 107.l12 k13 108.k14 j14 109.f12 e13 110.a13 m12 111.m15 m17 112.n15 k15 113.a12 m18 114.n16 n17 115.l18 e1 116.b1 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d4 : e5 d4 Go-no-go (Wu~wu~) 5-5 Point. The 5-5 was experimented with briefly during the "New Fuseki" movement in Japan in the 1930s. The 5-5 point has not retained popularity because the 4-4 hoshi (star) point strikes a better balance between influence and territory. As one can see from the variations, though, the 5-5 is playable. Corner q4 : q3 o5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Corner q16 : q16 o17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) The monkey jump is worth eight points. (Anonymous) Follow your passion, and success will follow you. (Arthur Buddhold)
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