Go (weiqi, baduk) - Game 26642

  
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Game result  (chess)


S. Gounant, 2288
M. Bussoli, 2269

1/2-1/2

See game 146175




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FICGS__GO__TOURNAMENT_KYU_I__000011       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2009 May 17   6:10:26


[Event "FICGS__GO__TOURNAMENT_KYU_I__000011"]
[Site "FICGS"]
[Date "2008.12.01"]
[Round "1"]
[Black "Tallant,Purity"]
[White "McNabb,Sean"]
[Result "0-1"]
[Rating 1 "0622"]
[Rating 2 "1161"]

1.d4 q16 2.q10 d16 3.d10 r3 4.q4 q3 5.p3 r4 6.p4 r6 7.r5 s5 8.q5 l3 9.k4 l4 10.l5 m5 11.k5 n4 12.o5 m6 13.n5 o7 14.k3 o3 15.p6 p7 16.o4 n3 17.p2 o2 18.o1 n1 19.p1 r1 20.r2 q2 21.s2 q1 22.s4 s3 23.t4 t5 24.t3 t2 25.q7 q6 26.r7 s6 27.s7 k16 28.n7 n6 29.o8 p8 30.q8 p9 31.n8 s10 32.q9 r12 33.o9 p10 34.p11 q11 35.o10 o6 36.l7 o11 37.p12 n11 38.m7 k11 39.l6 p5 40.q12 r11 41.k10 n14 42.k8 j11 43.j10 h11 44.h10 g11 45.g10 f11 46.f10 e11 47.e10 d11 48.l11 l12 49.m11 m12 50.n10 n12 51.l10 c10 52.c9 b10 53.b9 c3 54.d3 d2 55.e2 c4 56.d1 c2 57.c1 d5 58.b2 e5 59.e4 f4 60.e3 f3 61.f2 g2 62.g3 f1 63.a10 b11 64.a11 a12 65.a9 b12 66.m2 l2 67.k2 g6 68.l1 g8 69.h8 e7 70.f7 f8 71.h6 g7 72.g5 f5 73.g4 d9 74.d8 e9 75.e8 f9 76.c8 c6 77.h7 c7 78.g9 f6 79.h5 h2 80.h3 j2 81.j3 m1 82.k1 j1 83.b1 e1 84.b3 b4 85.b7 b6 86.a6 a5 87.a4 a3 88.r13 s13 89.r14 s14 90.s15 r15 91.q15 r16 92.o14 o15 93.p15 p16 94.o16 n15 95.n16 m16 96.o13 n13 97.s16 s17 98.r17 t16 99.p17 t15 100.q17 n17 0-1

This go game has been lost on time   (started : 2008.12.01  20:8:55)



Here are the names of the openings (joseki) played in the four corners :

Corner q4 : r3 q4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.


Player White won this Go (weiqi, baduk) game.






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