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FICGS__GO__TOURNAMENT__000008 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2007 February 11 18:36:29 [Event "FICGS__GO__TOURNAMENT__000008"] [Site "FICGS"] [Date "2006.08.12"] [Round "1"] [Black "Ruzin,Mikhail"] [White "Wyborn,Graham"] [Result "1-0"] [Rating 1 "1800"] 1.q16 c4 2.q4 d15 3.d17 f16 4.c15 c16 5.d16 c17 6.c18 b18 7.d18 b15 8.c14 b14 9.e15 d14 10.c13 d13 11.c12 d12 12.c11 d11 13.c10 e9 14.b19 a18 15.b16 e3 16.d10 h16 17.e11 g9 18.f12 f18 19.k17 g14 20.f14 n16 21.k15 h13 22.h12 j13 23.j12 l13 24.k14 k13 25.m15 n13 26.n15 o14 27.o15 q14 28.q10 d8 29.k4 h3 30.n10 b8 31.k10 b17 32.a16 a15 33.b13 m3 34.m4 n3 35.l3 n4 36.m5 p3 37.n5 q3 38.p4 o4 39.o5 f13 40.e13 r3 41.r4 s4 42.s5 s2 43.t4 r8 44.r9 h18 45.g17 a17 46.h17 m11 47.m12 r12 48.m13 o11 49.n11 q8 50.o10 p11 51.p10 p5 52.q6 s3 53.q5 m17 54.o17 g16 55.f17 e17 56.j17 q9 57.r11 q11 58.p13 p14 59.o12 q12 60.n12 q13 61.r15 o13 62.s13 s12 63.s11 t12 64.r14 p12 65.b4 p7 66.p6 p8 67.c3 c5 68.d3 f3 69.d4 d5 70.b5 c6 71.e4 e5 72.f4 f5 73.g4 g5 74.h5 j7 75.h7 h6 76.j6 g6 77.j5 k7 78.h8 s9 79.r10 k6 80.h9 r13 81.s14 t11 82.s10 t10 83.s8 s7 84.t9 t7 85.f8 l2 86.k2 m2 87.e7 e16 88.g13 g15 89.e18 a13 90.b9 c7 91.b6 b7 92.f9 e10 93.f10 s6 94.t5 t8 95.s9 m10 96.m9 b2 97.b3 n8 98.n7 c19 99.d19 l18 100.n18 f19 101.g18 l6 102.m8 o8 103.g3 h4 104.h2 g2 105.j3 q15 106.r16 m14 107.l14 n14 108.t3 t2 109.l1 m1 110.k1 h1 111.j4 d2 112.c2 o16 113.p16 p15 114.pass pass 115.pass 1-0 Comment by player 1 : Mikhail Ruzin : You have the one alive groop (m1-t2) only. All other booard is black's territory. Score by Multigo: Chinese Rule: White: 30.75 = 27 (Points) + 0 (Shared) / 2 + 7.5 (Komi) / 2 Black: 330.25 = 334 (Points) + 0 (Shared) / 2 - 7.5 (Komi) / 2 B + 149.75 Japanese Rule: White: 23.5 = 13 (Territory) + 3 (Black's Dead) + 7.5 (Komi) Black: 323 = 224 (Territory) + 99 (White's Dead) B + 299.5 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d15 d17 Takamoku (Gomok, Gaomu`) 5-4 Point. The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki. Komoku. White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7. Corner q16 : q16 n16 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Nikken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approach). White 2 is a light approach move. Rarely played in even games, White 2 is typically employed in handicap games. Black continues with 6-4 or 3-10. In Korean Sunjang Baduk Black has a stone on 8-4. Corner q4 : q4 m3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) Each step in a ladder is worth 7 points. (Anonymous) Begin at the beginning and go on till you come to the end; then stop. (Lewis Carrol, Alice in Wonderland)
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