Go (weiqi, baduk) - Game 24321

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU__000068       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2008 October 18   16:46:46


[Event "FICGS__GO__TOURNAMENT_KYU__000068"]
[Site "FICGS"]
[Date "2008.09.08"]
[Round "1"]
[Black "Di Giandomenico,Alfonso"]
[White "Legrand,Stephane"]
[Result "0-1"]

1.p15 d4 2.d15 q4 3.q10 r16 4.d9 c7 5.r6 o3 6.k17 d17 7.e17 e18 8.e16 f17 9.j4 f3 10.l3 s4 11.s6 r13 12.q13 r12 13.d12 b9 14.f6 h5 15.h4 g4 16.g5 h6 17.g3 f4 18.h3 r10 19.q12 q9 20.r9 r11 21.p9 q8 22.p7 s9 23.q7 r8 24.p10 h17 25.f16 g18 26.g16 k16 27.h16 g17 28.j17 m16 29.j16 k15 30.k13 j14 31.j15 k14 32.j13 h14 33.g13 h13 34.h12 g12 35.f12 g11 36.h11 g10 37.h10 g9 38.h9 g8 39.h8 g7 40.h7 f7 41.j6 f5 42.j5 g6 43.o4 n3 44.n4 p4 45.p5 f13 46.g14 e12 47.f14 e13 48.e14 b15 49.d14 c16 50.d16 c17 51.d13 o16 52.d11 e11 53.d10 b11 54.e10 f11 55.d8 l17 56.o15 d7 57.c8 b8 58.e8 f9 59.e7 e6 60.c14 b13 61.l18 m18 62.m19 n19 63.l19 n18 64.j18 p16 65.j19 f19 66.l13 g2 67.h2 f2 68.g1 f1 69.h1 m2 70.l2 q14 71.p14 q15 72.l14 m14 73.l15 l16 74.m15 n15 75.n14 n16 76.m13 s7 77.q5 s5 78.r5 r4 79.p8 t6 80.r7 q11 81.p11 p13 82.o14 p12 83.o12 c11 84.o13 c13 85.h15 c9 86.c10 b10 87.c12 b12 88.b14 a14 89.c15 b16 90.h19 g19 91.l1 m1 92.m3 o2 93.m4 n1 94.o5 b3 95.o11 q18 96.j7 r2 97.j12 r19 98.f8 c6 99.e9 b18 100.f10 h18 101.pass pass 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : p15 r16

Go-no-go (Wu~wu~) 5-5 Point.
The 5-5 was experimented with briefly during the "New Fuseki" movement in Japan in the 1930s. The 5-5 point has not retained popularity because the 4-4 hoshi (star) point strikes a better balance between influence and territory. As one can see from the variations, though, the 5-5 is playable.

Komoku.
Black continues with 3-5, 4-3 or 3-6.

Corner d4 : d4 d9

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner q4 : q4 r6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d16 : d15 d17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.


Player White won this Go (weiqi, baduk) game.






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