Go (weiqi, baduk) - Game 24006

  
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Game result  (chess)


J. Kachibacha, 2126
L. Sorbi, 2372

1/2-1/2

See game 146214




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FICGS__GO__TOURNAMENT_KYU__000067       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2009 January 24   19:39:37


[Event "FICGS__GO__TOURNAMENT_KYU__000067"]
[Site "FICGS"]
[Date "2008.08.30"]
[Round "1"]
[Black "McNabb,Sean"]
[White "Sed,Andres"]
[Result "1-0"]
[Rating 1 "0943"]
[Rating 2 "0320"]

1.r16 j9 2.d17 l14 3.q3 r10 4.d3 m4 5.r5 h3 6.d5 e9 7.r12 c14 8.g16 p14 9.o16 c7 10.c5 k16 11.c16 q7 12.k4 l4 13.k3 k5 14.j5 j4 15.m2 l5 16.o3 l3 17.j3 h4 18.l2 h5 19.c12 c13 20.d12 j6 21.c9 n11 22.p12 n15 23.m17 o13 24.r14 d15 25.e14 h17 26.g17 e13 27.d13 e12 28.d14 f14 29.f15 c15 30.d16 e15 31.e16 d11 32.c11 b12 33.b11 b13 34.b16 b15 35.a14 b10 36.c10 a11 37.b9 a15 38.g14 f13 39.g13 g12 40.e11 f12 41.e10 h13 42.h14 j13 43.j14 k14 44.h11 h12 45.g10 j11 46.f9 m16 47.l17 j15 48.p10 o9 49.p9 p8 50.q9 e6 51.f4 r6 52.s5 g3 53.f3 r8 54.q8 f8 55.g8 h10 56.g11 h8 57.f7 h16 58.g15 g18 59.f18 e7 60.f6 n17 61.n16 l15 62.n18 o11 63.p11 r9 64.o10 n10 65.o8 o7 66.n9 n8 67.p7 p6 68.m8 p8 69.n7 n6 70.o15 m7 71.n8 l8 72.l9 m10 73.l7 m6 74.k8 k7 75.k10 k9 76.j7 k6 77.l10 l11 78.j10 h7 79.k11 f11 80.f10 l6 81.l8 j8 82.k13 p13 83.n14 n13 84.m15 l16 85.k17 m14 86.l13 1-0

This go game has been lost on time   (started : 2008.08.30  2:46:16)



Here are the names of the openings (joseki) played in the four corners :

Corner q16 : r16 l14

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner d4 : j9 d3

This joseki is unknown.
A weak or weird move has probably been played in this corner.

Corner q4 : q3 m4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner d16 : d17 c14

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.


Player Black won this Go (weiqi, baduk) game.






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Good moves and bad moves are bedfellows. (Anonymous)


A good teacher is like a candle - it consumes itself to light the way for others. (Author unknown)








 
 
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