Go (weiqi, baduk) - Game 23502

  
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Game result  (chess)


S. Gounant, 2288
M. Bussoli, 2269

1/2-1/2

See game 146175




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FICGS__GO__TOURNAMENT_KYU_I__000009       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2008 October 16   23:39:26


[Event "FICGS__GO__TOURNAMENT_KYU_I__000009"]
[Site "FICGS"]
[Date "2008.08.08"]
[Round "1"]
[Black "Harris,Cal"]
[White "Rambaldi,Milo"]
[Result "0-1"]
[Rating 1 "1100"]
[Rating 2 "0800"]

1.k10 q16 2.c3 d17 3.d15 r5 4.q4 q5 5.r4 p5 6.p4 q10 7.k16 f16 8.c17 c18 9.c16 f17 10.c11 d4 11.j3 c4 12.d3 c7 13.e4 e5 14.f4 j17 15.n17 k17 16.l16 p17 17.r10 r9 18.r11 q9 19.r14 s16 20.r17 s17 21.r16 r15 0-1

This go game has been lost on time   (started : 2008.08.08  13:24:10)



Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 d15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q4 : r5 q4

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Corner d4 : c3 d4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of Black 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If Black plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). Black's knight's move reduces territory potential on the side it is played.

Corner q16 : q16 n17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White typically answers by 7-3 or 3-5 (which is not joseki).


Player White won this Go (weiqi, baduk) game.






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To emphasize the lack of determination in his moves, one speaks of chance. (Pierre Audouard)


Heh, heh, heh. Time to abandon ship. (General Grievous in Star Wars ep.3)








 
 
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