Go (weiqi, baduk) - Game 23474

  
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Game result  (chess)


S. Gounant, 2288
M. Bussoli, 2269

1/2-1/2

See game 146175




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FICGS__GO__TOURNAMENT_KYU__000066       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2008 September 23   11:12:32


[Event "FICGS__GO__TOURNAMENT_KYU__000066"]
[Site "FICGS"]
[Date "2008.08.08"]
[Round "1"]
[Black "McNabb,Sean"]
[White "Batura,Yanis"]
[Result "1-0"]
[Rating 1 "0780"]
[Rating 2 "0107"]

1.q17 d4 2.p4 r5 3.r4 s4 4.r3 r6 5.c16 e17 6.h16 c14 7.d15 e15 8.d14 c13 9.d13 c12 10.f13 d16 11.d17 e16 12.c17 c15 13.e18 f18 14.d18 g16 15.g15 h17 16.g18 f19 17.g17 f17 18.f16 h18 19.g19 h19 20.g16 f14 21.e14 k17 22.n17 j16 23.f15 g14 24.e19 j14 25.r10 r15 26.r13 p15 27.n15 s17 28.f4 d6 29.k3 o13 30.q14 q15 31.p14 o16 32.o17 n16 33.m17 m16 34.l18 h15 35.r17 s18 36.r18 s14 37.s13 o14 38.c8 c7 39.c9 d10 40.e9 d9 41.d8 s3 42.q5 r2 43.q2 s2 44.p2 q11 45.r11 s8 46.q10 p11 47.q8 h3 48.f3 h5 49.f6 e7 50.d7 c6 51.e6 h7 52.k5 j4 53.k4 d2 54.k7 j6 55.g7 h8 56.f8 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : p4 r5

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner d16 : c16 e17

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.

Corner d4 : d4 f4

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top.


Player Black won this Go (weiqi, baduk) game.






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