Go (weiqi, baduk) - Game 22776

  
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Game result  (chess)


C. Javier, 2253
A. Duttagupta, 2250

1/2-1/2

See game 145798




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FICGS__GO__TOURNAMENT_KYU_I__000008       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2008 August 26   22:32:8


[Event "FICGS__GO__TOURNAMENT_KYU_I__000008"]
[Site "FICGS"]
[Date "2008.07.11"]
[Round "1"]
[Black "Schoenfeld,Ralf"]
[White "McNabb,Sean"]
[Result "0-1"]
[Rating 1 "1075"]
[Rating 2 "0668"]

1.r16 d4 2.q3 d16 3.q9 p16 4.q14 r17 5.q16 q17 6.p15 o16 7.o15 n16 8.j17 f17 9.m17 n17 10.m16 n15 11.m15 k3 12.c10 c13 13.d6 f4 14.m3 k5 15.m5 r5 16.r7 r3 17.q4 r4 18.q5 r6 19.q6 s7 20.r8 d8 21.c8 c9 22.d9 c7 23.b9 d7 24.s8 s6 25.d12 d13 26.e12 e9 27.e10 f9 28.f10 g9 29.n14 s16 30.r15 s15 31.s14 o14 32.o13 m14 33.p14 l14 34.k15 m10 35.o10 k10 36.c3 c4 37.d3 e3 38.b3 b1 39.b2 d1 40.d2 e2 41.c1 c2 42.n18 p18 43.c1 e1 44.a1 b4 45.o18 p17 46.g16 g17 47.h17 l7 48.n7 f16 49.g15 q2 50.p2 r2 51.e14 e13 52.f15 d14 53.e16 e17 54.d15 c15 55.e15 c16 56.f13 h13 57.h14 g13 58.g12 h12 59.k13 m12 60.n12 n11 61.o11 m13 62.n13 k14 63.j14 j13 64.l15 m2 65.l2 k2 66.n2 b11 67.c12 b12 68.b7 b6 69.c6 b5 70.e6 e8 71.n9 m9 72.m8 l8 73.m7 g11 74.f11 g10 75.g14 h11 76.l6 k6 77.n10 m11 78.t15 t17 79.s18 s17 80.q19 p19 81.r18 s19 82.r19 t18 83.t19 q18 84.d17 d18 85.g18 f18 86.f19 c17 87.b10 b13 88.l5 l3 89.m1 h18 90.j18 g19 91.f12 l4 92.m4 a7 93.b8 t8 94.t9 t7 95.s9 k1 96.l1 o19 97.m18 a3 98.a2 a4 99.a8 a6 100.a11 a12 101.a10 c11 102.d11 n19 103.m19 p1 104.o1 q1 105.j19 e19 106.h19 g18 107.o17 s19 108.t14 pass 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : r16 p16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d16 : d16 j17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner d4 : d4 d6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top.


Player White won this Go (weiqi, baduk) game.






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