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FICGS__GO__TOURNAMENT_KYU__000063 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2008 July 10 21:41:44 [Event "FICGS__GO__TOURNAMENT_KYU__000063"] [Site "FICGS"] [Date "2008.06.18"] [Round "1"] [Black "Zaleb,Danilo"] [White "Sed,Andres"] [Result "0-1"] [Rating 1 "0300"] [Rating 2 "0318"] 1.k10 p10 2.d4 o15 3.g7 e15 4.m12 l16 5.e14 f14 6.f15 g15 7.g14 f16 8.g16 e13 9.f13 d14 10.d13 g13 11.o14 f12 12.h15 h14 13.j14 h16 14.j9 j15 15.l11 k14 16.h8 j13 17.n13 k13 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q16 : o15 m12 This joseki is unknown. A weak or weird move has probably been played in this corner. Corner d16 : e15 e14 Go-no-go (Wu~wu~) 5-5 Point. The 5-5 was experimented with briefly during the "New Fuseki" movement in Japan in the 1930s. The 5-5 point has not retained popularity because the 4-4 hoshi (star) point strikes a better balance between influence and territory. As one can see from the variations, though, the 5-5 is playable. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Always remember, keep the balance. [between territory and influence] (Figaro) Real knowledge is to know the extent of one's ignorance. (Confucius)
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