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FICGS__GO__TOURNAMENT_DAN__000013 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2008 October 18 18:46:57 [Event "FICGS__GO__TOURNAMENT_DAN__000013"] [Site "FICGS"] [Date "2008.06.16"] [Round "1"] [Black "Brisson,Claude"] [White "Xu,Daniel"] [Result "0-1"] [Rating 1 "2149"] [Rating 2 "2233"] 1.q16 d4 2.r4 d17 3.p3 k3 4.c14 g17 5.c6 f3 6.d10 b4 7.r11 o17 8.q14 q18 9.r17 m16 10.q8 c8 11.d8 c9 12.d9 c10 13.d12 c11 14.d11 c7 15.d7 b6 16.k17 l17 17.l18 m18 18.l16 m17 19.l15 n14 20.g15 j16 21.k16 f15 22.e16 e17 23.f16 g16 24.h15 j15 25.j14 k14 26.l14 f14 27.h14 d15 28.h16 n3 29.f17 g18 30.f18 j18 31.k18 e18 32.g19 h18 33.j17 e15 34.c16 d16 35.b17 r6 36.q6 r7 37.q7 r9 38.p10 s4 39.r5 s5 40.s3 s11 41.s12 s10 42.r12 s7 43.t4 t6 44.h3 j4 45.g4 f4 46.g6 h4 47.g5 g3 48.k6 n12 49.l12 r18 50.s18 q17 51.r16 p16 52.p15 o15 53.m11 f12 54.g11 f11 55.f10 g12 56.h11 m6 57.n4 m4 58.n5 m5 59.l7 m7 60.m8 e6 61.d6 f6 62.f7 o2 63.o3 n2 64.o13 n13 65.o14 n15 66.o11 s19 67.t17 q2 68.p2 s2 69.r2 r1 70.q3 r3 71.c3 c4 72.r2 b15 73.c15 r3 74.r8 s8 75.r2 h7 76.h5 r3 77.e13 f13 78.r2 j5 79.j6 r3 80.m19 t3 81.o19 o18 82.p18 n18 83.n19 p17 84.p19 n16 85.c12 n8 86.n7 l8 87.m9 k7 88.l6 g7 89.h6 k8 90.j7 j8 91.h8 g8 92.h9 f8 93.j9 e7 94.n6 c18 95.b18 b19 96.f9 b11 97.b12 a12 98.a13 a11 99.b13 q9 100.p9 n11 101.n10 o12 102.p12 h12 103.j12 p1 104.q4 t12 105.t13 t11 106.j19 f19 107.k19 d5 108.e8 c17 109.b16 h19 110.g9 f7 111.h13 q10 112.q11 l5 113.l9 d14 114.d13 h17 115.c5 b5 116.r10 s9 117.m13 m12 118.m14 f5 119.k9 k5 120.a18 e11 121.e10 q19 122.l19 c19 123.s17 r19 124.a19 g13 125.t18 g14 126.k15 t19 127.e14 e12 128.m15 pass 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d17 c14 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). Black 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common. Corner d4 : d4 c6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Don't make empty triangles. (Anonymous) All the troubles of the world come from being unable to sit alone in a quiet room. (Blaise Pascal)
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