Go (weiqi, baduk) - Game 21253

  
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Game result  (chess)


J. Kachibacha, 2126
L. Sorbi, 2372

1/2-1/2

See game 146214




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FICGS__GO__TOURNAMENT_KYU_II__000004       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2008 October 6   20:26:37


[Event "FICGS__GO__TOURNAMENT_KYU_II__000004"]
[Site "FICGS"]
[Date "2008.05.26"]
[Round "1"]
[Black "Lubeck,Kate"]
[White "Tarassov,Sergey"]
[Result "0-1"]
[Rating 1 "1340"]
[Rating 2 "1152"]

1.r16 p17 2.p16 o16 3.p15 l17 4.q4 d17 5.d4 c15 6.r9 k4 7.m3 g3 8.e3 l3 9.m4 c6 10.d6 d7 11.e6 c10 12.l6 r3 13.q3 r4 14.r5 s5 15.r6 s6 16.s7 q2 17.p2 r2 18.h6 j7 19.j6 k6 20.k7 k5 21.l5 k8 22.l7 h7 23.l9 l8 24.j8 k9 25.m8 l10 26.m9 h8 27.k10 j9 28.l11 r13 29.q12 r10 30.q10 r11 31.q11 r8 32.s8 s9 33.q9 t9 34.g6 f5 35.f6 f2 36.e2 l2 37.f3 g2 38.g4 h4 39.h5 j3 40.j10 h10 41.h11 g10 42.j13 l12 43.k12 m11 44.m10 n11 45.m14 n14 46.m13 n13 47.m12 p14 48.n12 p12 49.p11 r17 50.o15 n15 51.n16 o17 52.m16 m17 53.m15 q13 54.r12 p3 55.p4 o2 56.o3 p1 57.n2 c4 58.c7 c5 59.d8 e7 60.e8 f7 61.f8 g7 62.g9 h9 63.c8 d5 64.e5 f4 65.c3 s16 66.r15 s15 67.q14 r14 68.s12 r7 69.q7 t7 70.q8 t8 71.s4 t4 72.s10 s3 73.o1 q16 74.o13 q15 75.o14 t10 76.t11 t6 77.h17 h15 78.k16 l16 79.l15 k17 80.j16 j15 81.k15 g13 82.g11 f10 83.f11 e10 84.e11 d11 85.d12 c12 86.d13 c13 87.e14 f15 88.e15 f16 89.e16 e17 90.g16 f17 91.g15 f14 92.g14 h13 93.h14 f12 94.e12 j5 95.e4 b3 96.b6 c2 97.b4 d3 98.b5 c3 99.d2 e1 100.d1 f1 101.a3 c1 102.b9 b10 103.a7 g5 104.c14 b14 105.d14 c16 106.n17 n18 107.j18 k18 108.g18 f18 109.h19 a2 110.p13 s13 111.k19 l19 112.j19 m18 113.g19 a4 114.f19 e19 115.m1 a5 116.l1 k1 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : r16 p17

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.

Corner d4 : d4 g3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
Black typically answers by 7-3 or 3-5 (which is not joseki).


Player White won this Go (weiqi, baduk) game.






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One point in the center is worth ten in the corner. (Anonymous)


Ah, the Socrating method. The best way we have of teaching everything-apart from juggling chainsaws. (Gregory House, House M.D.)








 
 
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