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FICGS__GO__TOURNAMENT_KYU_II__000004 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2008 October 21 19:38:25 [Event "FICGS__GO__TOURNAMENT_KYU_II__000004"] [Site "FICGS"] [Date "2008.05.26"] [Round "1"] [Black "Groves,Don"] [White "Mariat,Benoit"] [Result "0-1"] [Rating 1 "1364"] [Rating 2 "1225"] 1.r16 d4 2.q3 p16 3.p17 q16 4.q17 r15 5.o16 r17 6.s16 r18 7.s15 q14 8.p14 q13 9.o15 q15 10.q18 o17 11.o18 n17 12.s18 e16 13.c16 d14 14.e17 f17 15.d17 f16 16.f4 q5 17.p5 p6 18.o5 q4 19.p3 o6 20.q6 r6 21.q7 r7 22.q8 r8 23.s3 q9 24.d6 e5 25.c3 c4 26.d3 f5 27.g4 d9 28.l16 q19 29.p18 n18 30.s17 k17 31.l17 l18 32.k16 j17 33.k18 m18 34.m15 j16 35.k14 p8 36.c9 m3 37.p13 p12 38.o12 p11 39.o11 j3 40.q12 r12 41.q11 r11 42.p10 s14 43.d8 e9 44.e8 f9 45.f8 c6 46.g5 b5 47.b3 b8 48.c8 b9 49.c7 b7 50.c10 g8 51.g7 h8 52.d5 e4 53.c5 e3 54.b4 g2 55.e2 f3 56.f2 g3 57.f6 k12 58.j12 j13 59.k13 k11 60.j14 h13 61.c13 d13 62.c14 e11 63.m5 o2 64.o3 n2 65.p2 h6 66.g6 n9 67.l12 l11 68.m11 m10 69.h7 j7 70.j6 h5 71.j5 h4 72.j4 h3 73.e6 k7 74.k3 k2 75.l4 l3 76.n6 l6 77.l5 h14 78.d12 e12 79.o7 p7 80.m7 l8 81.s5 r4 82.n11 s4 83.t4 r3 84.r2 s2 85.t3 r1 86.q2 n4 87.n5 k4 88.k5 d11 89.c12 c11 90.b11 q10 91.d15 e15 92.j15 h15 93.f18 g18 94.f19 g19 95.d18 d16 96.c15 f1 97.d2 l7 98.n3 m4 99.o1 m2 100.m8 l9 101.t14 s13 102.s6 s7 103.t5 o9 104.e1 g1 105.n16 j18 106.m17 t13 107.t15 o19 108.r19 n19 109.p19 d10 110.n1 l1 111.o8 p11 112.p12 o10 113.p4 p9 114.p11 n10 115.m6 n8 116.n7 b10 117.b12 a6 118.s1 t1 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q16 : r16 p16 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d16 : e16 c16 Takamoku (Gomok, Gaomu`) 5-4 Point. The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki. Komoku. White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7. Corner d4 : d4 f4 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach). White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top. Corner q4 : q3 q5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) At the head of two stones in a row, play hane. (Anonymous) Thus, what is of supreme importance in war is to attack the enemy's strategy. (Sun Tzu)
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