Go (weiqi, baduk) - Game 21080

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU__000060       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2008 October 6   22:15:44


[Event "FICGS__GO__TOURNAMENT_KYU__000060"]
[Site "FICGS"]
[Date "2008.05.23"]
[Round "1"]
[Black "Ould Ahmed,Samy"]
[White "Ghysens,Dirk"]
[Result "0-1"]
[Rating 1 "0096"]

1.r16 p16 2.q17 q5 3.q3 c15 4.c4 e4 5.d3 r3 6.o3 r4 7.e16 g17 8.c16 n4 9.n3 r10 10.r14 m4 11.m3 b16 12.d16 f16 13.b17 l3 14.l2 k3 15.k2 b15 16.f18 e3 17.d6 c8 18.c7 d8 19.q12 c12 20.q10 q9 21.q11 q8 22.p17 e6 23.d5 o9 24.o10 e5 25.d2 m9 26.m10 l10 27.n10 k12 28.m17 k17 29.l15 g18 30.f17 f15 31.j14 d18 32.c18 e18 33.e17 f19 34.d17 e19 35.c19 k14 36.k15 j15 37.j16 g16 38.a17 h15 39.a19 b18 40.k16 j3 41.j17 n9 42.m13 l13 43.l14 k13 44.h13 m12 45.n13 s12 46.s13 d7 47.b7 b8 48.a7 a8 49.h18 q2 50.p2 r2 51.p1 j2 52.k1 e2 53.e1 f1 54.d1 r12 55.r13 r11 56.p4 p5 57.h19 g19 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : r16 p16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q4 : q5 q3

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner d4 : c4 e4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d16 : c15 e16

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Takamoku Kakari.
Black prevents White from gaining influence, but in the local context, abandoning profit in the corner entails a loss. White 3-4 and 4-4 are best.


Player White won this Go (weiqi, baduk) game.






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