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FICGS__GO__STANDARD_SILVER__000001 (type : rated knockout, time : 30 days, increment : 1 day / move)
Last move : 1-0 2008 August 1 3:58:25 [Event "FICGS__GO__STANDARD_SILVER__000001"] [Site "FICGS"] [Date "2008.05.21"] [Round "1"] [Black "de Vassal,Thibault"] [White "Groves,Don"] [Result "1-0"] [Rating 1 "2363"] [Rating 2 "1364"] 1.q4 d17 2.c4 e4 3.q17 c3 4.b3 d3 5.d6 b2 6.c10 o4 7.k4 q6 8.p5 r3 9.q3 r4 10.o5 q5 11.n4 r14 12.r12 r17 13.r16 q16 14.s16 s17 15.p16 q15 16.q18 s15 17.s18 r15 18.r18 t16 19.r9 r7 20.s8 s7 21.t7 t6 22.t8 j3 23.k3 l17 24.j17 o17 25.p17 k16 26.f17 c15 27.e18 c12 28.d18 c18 29.b11 b12 30.h3 g3 31.j4 h4 32.h2 g2 33.h1 g1 34.j2 c5 35.c6 b5 36.b6 j16 37.h16 h15 38.g16 g15 39.o16 n17 40.s13 o14 41.n15 o15 42.n16 o19 43.m14 n13 44.m13 m12 45.k14 j15 46.k12 o12 47.k17 l15 48.m16 m17 49.l16 k18 50.j18 k19 51.m18 j19 52.l18 h18 53.h17 n18 54.p18 f16 55.g17 g18 56.e17 d16 57.o18 q12 58.q11 p12 59.e11 d11 60.d10 k13 61.e8 h6 62.e12 e16 63.e14 f14 64.d13 c14 65.f6 g5 66.l14 j13 67.c13 b13 68.l12 l13 69.m11 n11 70.l10 h8 71.l8 j12 72.k6 q10 73.s11 r10 74.s10 q9 75.o7 r8 76.s9 n8 77.n7 k11 78.l11 k10 79.k9 j9 80.j8 h10 81.g10 g11 82.g9 j7 83.k8 k7 84.l7 q2 85.p2 r2 86.p1 s5 87.f13 g13 88.h9 j10 89.n9 r11 90.r13 1-0 Comment by player 1 : Thibault de Vassal : Thanks for the game ! :) Here are the names of the openings (joseki) played in the four corners : Corner d4 : c4 e4 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q4 : q4 o4 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach). Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top. Corner q16 : q17 r14 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common. Corner d16 : d17 j17 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) With only one group, you will win. (Anonymous) Good decisions come from experience, and experience comes from bad decisions. (Anonymous)
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