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Viewer FICGS__GO__TOURNAMENT_DAN__000012 (type : rated round-robin, time : 30 days, increment : 1 day / move)
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Last move : 1-0 2008 October 17 12:7:5 [Event "FICGS__GO__TOURNAMENT_DAN__000012 "] [Site "FICGS"] [Date "2008.05.04"] [Round "1"] [Black "Kis-Kos,Laszlo "] [White "Connor,Thomas "] [Result "1-0"] [Rating 1 "2137"] [Rating 2 "2151"] 1.r16 p17 2.m16 n15 3.p16 q16 4.q15 q17 5.o16 r15 6.r17 r18 7.s18 s15 8.q18 q14 9.p15 p18 10.r19 n16 11.o17 n17 12.o18 p14 13.r5 d16 14.c4 e3 15.h4 f4 16.e5 d4 17.c5 c3 18.b3 d5 19.d6 c6 20.b6 c7 21.b7 c8 22.c2 d3 23.g6 e6 24.b2 p4 25.q3 p3 26.q4 p5 27.l4 r6 28.s6 s7 29.q6 r7 30.q5 m5 31.n3 p8 32.o7 p6 33.p7 q7 34.s5 n6 35.o8 p9 36.o9 p10 37.m7 l5 38.k4 l7 39.l8 k7 40.k8 j7 41.g8 j8 42.o10 p11 43.j9 h9 44.h8 k9 45.j10 k10 46.k11 j11 47.h10 l10 48.m9 m11 49.o11 n12 50.o12 n13 51.p12 r11 52.r12 r13 53.k5 m6 54.q12 s12 55.p2 m8 56.n8 l9 57.m8 m10 58.o3 g9 59.j6 1-0 This go game has been lost on time (started : 2008.05.04 7:23:42) Here are the names of the openings (joseki) played in the four corners : Corner q16 : r16 p17Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move..Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki. Corner d4 : c4 e3Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move..Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki. Corner q4 : r5 p4Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.Takamoku Kakari. White prevents Black from gaining influence, but in the local context, abandoning profit in the corner entails a loss. Black 3-4 and 4-4 are best. Player Black won this Go (weiqi, baduk) game.Follow this game move after move (download ) Territory really exists only in the end. (Pierre Audouard) You can only get smarter by playing a smarter opponent. (Revolver, movie)
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