Go (weiqi, baduk) - Game 20535

  
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Game result  (chess)


M. Pech, 2144
B. Ozen, 2239

1/2-1/2

See game 145667




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FICGS__GO__TOURNAMENT_DAN__000012       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2008 October 7   10:20:55


[Event "FICGS__GO__TOURNAMENT_DAN__000012"]
[Site "FICGS"]
[Date "2008.05.04"]
[Round "1"]
[Black "Brisson,Claude"]
[White "Kis-Kos,Laszlo"]
[Result "0-1"]
[Rating 1 "2186"]
[Rating 2 "2137"]

1.q16 d4 2.f3 h3 3.c3 d3 4.c4 d5 5.d2 e2 6.c2 f2 7.c6 c8 8.d7 b5 9.c5 b6 10.e3 f4 11.g4 g3 12.f5 e4 13.d8 c9 14.q3 d15 15.d17 f16 16.c15 c16 17.d16 c17 18.e15 d14 19.c18 b18 20.e16 d18 21.e18 c19 22.e14 c14 23.f17 q5 24.n3 r3 25.r2 r4 26.s2 r9 27.p17 r12 28.q10 r10 29.q12 q13 30.r11 s11 31.q11 r13 32.p13 p14 33.p15 o13 34.p12 o14 35.q14 r14 36.q15 m13 37.m15 n10 38.o9 m8 39.p7 o5 40.n7 m5 41.m9 n9 42.n8 m7 43.n6 n5 44.m6 l6 45.l9 k8 46.m11 n11 47.n12 o12 48.m12 o10 49.p9 m14 50.r6 q6 51.q7 r8 52.r7 r5 53.s5 s4 54.t6 s7 55.s8 t8 56.t4 t3 57.s3 t5 58.l7 l8 59.t4 s9 60.s6 t5 61.k7 j7 62.t4 k6 63.t2 b4 64.d9 d10 65.e10 e11 66.l15 k13 67.k11 f10 68.e9 d11 69.f11 g10 70.g11 h10 71.h11 j10 72.j11 h13 73.g14 f12 74.g13 g12 75.h12 e13 76.j13 k14 77.k15 j14 78.h14 j15 79.j16 h15 80.h16 g15 81.f13 e12 82.f7 g17 83.g16 f15 84.f14 n16 85.n15 o15 86.o16 f18 87.e17 e19 88.h13 o17 89.p16 m17 90.o18 k16 91.k17 n18 92.n17 m10 93.l10 o17 94.p18 o3 95.o2 n2 96.p4 o6 97.o4 m3 98.n4 m2 99.m4 l4 100.b3 h18 101.l18 l16 102.m16 j17 103.l17 k16 104.l16 o1 105.p2 e6 106.e7 f8 107.g8 f9 108.h7 h6 109.g6 s16 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d16 : d15 d17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner q4 : q3 q5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.


Player White won this Go (weiqi, baduk) game.






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In the opening, when you don't know what to play, make a shimari. (Jansteen)


Pretend inferiority and encourage his arrogance. (Sun Tzu)








 
 
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