Go (weiqi, baduk) - Game 18347

  
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Game result  (chess)


L. Sorbi, 2372
K. Armstrong, 2275

1/2-1/2

See game 146127




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FICGS__GO__TOURNAMENT_KYU__000054       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2008 September 25   7:10:0


[Event "FICGS__GO__TOURNAMENT_KYU__000054"]
[Site "FICGS"]
[Date "2008.01.26"]
[Round "1"]
[Black "Popescu,Ovidiu"]
[White "Romaniuk,Dmytro"]
[Result "1-0"]
[Rating 1 "1000"]

1.e16 r15 2.q17 q15 3.o16 e7 4.d3 p17 5.p16 o17 6.n17 q18 7.q16 n16 8.n18 o18 9.r18 o19 10.m16 n15 11.l17 s16 12.s17 r16 13.r17 n19 14.o15 m15 15.l15 m14 16.o13 l14 17.q12 j14 18.j16 k14 19.s13 t16 20.d5 m18 21.m17 l18 22.k17 j18 23.k18 k19 24.h18 h17 25.j17 j19 26.h16 g17 27.h19 g16 28.d14 h15 29.r4 f11 30.d11 k10 31.e9 e11 32.d12 f17 33.g13 g11 34.h14 h11 35.g15 j13 36.j15 f15 37.f16 e12 38.e13 f13 39.f14 j12 40.d7 e14 41.f12 d13 42.c13 d10 43.e8 d8 44.e10 d9 45.d6 f7 46.c8 c9 47.b9 q10 48.r7 t9 49.s8 t8 50.t7 s9 51.r9 r10 52.s10 r11 53.r12 s11 54.t10 t13 55.s12 t12 56.t11 p10 57.k4 o10 58.f8 g7 59.g4 h8 60.k7 s14 61.m10 k11 62.n11 j9 63.m9 m11 64.m12 l11 65.n10 n12 66.n13 m13 67.l12 d17 68.e17 f18 69.e18 f19 70.d18 c17 71.b16 o12 72.o11 p12 73.p11 p13 74.p14 o14 75.q13 p15 76.n14 n5 77.p3 n4 78.o7 n8 79.n7 m8 80.l9 l8 81.k8 l7 82.k6 l6 83.l5 m6 84.m3 n3 85.m2 n2 86.p2 n1 87.p5 l4 88.m4 l3 89.k3 j5 90.k5 l2 91.l1 k2 92.j2 k1 93.j1 n6 94.o8 n9 95.o9 g5 96.f4 h4 97.j4 h3 98.j6 h5 99.g9 h2 100.f2 h1 101.m1 b10 102.c10 b11 103.b12 a11 104.pass r19 105.s19 q19 106.pass g3 107.f3 o6 108.p6 pass 109.pass pass 110.pass h7 111.h10 1-0



Comment by player 1 : Ovidiu Popescu :

none of your group can survive.
you have to resign to end this game.do it please.
thank you for the game!




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : r15 q17

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
Black 2 is the standard approach because of its solidity and stability.

Corner d4 : e7 d3

This joseki is unknown.
A weak or weird move has probably been played in this corner.

Corner d16 : e16 j14

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.


Player Black won this Go (weiqi, baduk) game.






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The strong player plays straight, the weak diagonally. (Anonymous)


Convictions are more dangerous enemies of truth than lies. (Friedrich Nietzsche)








 
 
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