Go (weiqi, baduk) - Game 1824

  
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Game result  (chess)


M. Pech, 2204
C. Maceda, 2285

1/2-1/2

See game 145057




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FICGS__GO__TOURNAMENT__000005       See crosstable
(type : unrated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2006 November 16   5:16:0


[Event "FICGS__GO__TOURNAMENT__000005"]
[Site "FICGS"]
[Date "2006.07.02"]
[Round "1"]
[Black "Heiney,James"]
[White "Alakay,Canbek"]
[Result "1-0"]

1.q16 r4 2.e17 c4 3.e3 d5 4.c2 f4 5.f3 g4 6.h2 d14 7.c16 c11 8.b14 o17 9.q17 f15 10.g17 l17 11.j16 l15 12.r13 p3 13.h14 g13 14.h13 g12 15.k13 j10 16.h11 f10 17.h10 l3 18.n4 l5 19.o6 r9 20.r6 o9 21.l7 m7 22.m6 l6 23.n7 m8 24.n8 n9 25.p8 o8 26.o7 p9 27.q8 q9 28.r8 s7 29.s6 s8 30.r7 m5 31.n5 p5 32.m4 l4 33.n2 m3 34.n3 p2 35.r5 s4 36.q5 q4 37.p6 q7 38.l1 k1 39.k2 m1 40.m2 l2 41.n1 l1 42.o5 p4 43.l8 m9 44.j9 k10 45.k9 l9 46.j7 j4 47.f7 d7 48.d9 e8 49.d8 e7 50.e9 f9 51.h8 o15 52.o13 j18 53.h18 j17 54.h17 k16 55.j15 s12 56.s13 r12 57.b10 b11 58.b7 c10 59.b9 c9 60.c8 b6 61.b5 c6 62.a6 b4 63.a11 a12 64.a10 b12 65.a8 c7 66.a4 b3 67.d11 d10 68.e11 e10 69.b8 f8 70.c3 g7 71.h6 g6 72.h5 h4 73.g5 f5 74.g8 g11 75.h12 d16 76.d17 c15 77.b16 c13 78.b15 e16 79.m14 1-0

This go game has been lost on time   (started : 2006.07.02  17:26:59)



Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c4 e3

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner d16 : e17 d14

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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