Go (weiqi, baduk) - Game 18024

  
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Game result  (chess)


J. Domingo, 2204
B. Ozen, 2263

1/2-1/2

See game 146250




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FICGS__GO__TOURNAMENT_DAN__000011       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2008 May 23   12:32:0


[Event "FICGS__GO__TOURNAMENT_DAN__000011"]
[Site "FICGS"]
[Date "2008.01.15"]
[Round "1"]
[Black "Nabe,Yuki"]
[White "Brisson,Claude"]
[Result "1-0"]
[Rating 1 "2108"]
[Rating 2 "2165"]

1.q16 q4 2.d17 c5 3.d3 e4 4.e3 f4 5.g3 g4 6.h3 h4 7.j4 j5 8.k4 d15 9.c13 e14 10.c10 f17 11.f18 e17 12.e18 d16 13.c17 b15 14.c7 d9 15.c9 d7 16.d8 e8 17.c8 e7 18.o3 r6 19.q2 r3 20.r10 o17 21.p18 l17 22.o18 h17 23.q13 r16 24.r15 q17 25.r17 s16 26.p17 q15 27.q18 r14 28.s17 s15 29.p15 q14 30.p14 r13 31.o5 q12 32.p13 r8 33.p10 p11 34.p9 o11 35.m9 m3 36.m5 o2 37.p3 l4 38.l5 k3 39.j3 k2 40.n2 k9 41.j7 k7 42.k6 j6 43.k8 l7 44.l8 j8 45.h7 h8 46.m7 l9 47.l6 o16 48.p16 d12 49.c12 d10 50.g8 g9 51.j9 j10 52.h9 h10 53.m10 l11 54.m13 l13 55.l14 k14 56.l12 k13 57.k12 j12 58.m12 l15 59.h18 j18 60.g17 g16 61.g18 j16 62.d13 e12 63.e13 f13 64.s9 m11 65.n15 m14 66.n14 n12 67.n13 s8 68.s11 s12 69.r2 s2 70.s1 s3 71.c6 d5 72.b4 b5 73.c4 n8 74.p7 n10 75.n9 o9 76.o8 o7 77.p8 p6 78.o6 a8 79.b8 a7 80.a9 a6 81.b10 a4 82.b3 a3 83.a2 a5 84.b2 a12 85.b12 a13 86.a11 n3 87.m2 l2 88.o1 n18 89.f9 g10 90.f8 e9 91.c15 c16 92.b17 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c5 d3

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
Black 2 is the standard approach because of its solidity and stability.

Corner d16 : d17 d15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q4 : q4 o3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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