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FICGS__GO__TOURNAMENT_DAN__000011 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2008 April 11 11:36:52 [Event "FICGS__GO__TOURNAMENT_DAN__000011"] [Site "FICGS"] [Date "2008.01.15"] [Round "1"] [Black "Ruzin,Mikhail"] [White "Ioffe,Nick"] [Result "1-0"] [Rating 1 "2144"] [Rating 2 "2101"] 1.q16 d17 2.q3 q5 3.d4 f4 4.c15 c13 5.e15 g17 6.f16 f17 7.c17 c6 8.d6 d7 9.c5 e6 10.d5 e7 11.d16 r3 12.e17 n17 13.k17 n14 14.k15 j16 15.k16 h14 16.h16 r17 17.q17 s15 18.r16 s16 19.s17 q14 20.r14 r15 21.q15 r13 22.p14 q13 23.n15 m15 24.m16 o15 25.n16 o14 26.o16 p15 27.p16 n4 28.o4 o5 29.r2 s3 30.q4 r5 31.n3 p4 32.o3 m4 33.m3 l4 34.k3 j5 35.h4 k13 36.r10 r8 37.p10 n10 38.o12 p12 39.o11 k14 40.m13 m14 41.q8 r9 42.q9 r7 43.o13 p13 44.p6 p5 45.n8 l8 46.m9 m11 47.m10 n11 48.l11 m12 49.l12 n13 50.l13 n12 51.l14 o9 52.k10 l15 53.g11 f13 54.e12 e13 55.d12 d13 56.c12 b12 57.b11 h11 58.h10 g12 59.j11 f11 60.h12 f12 61.f10 e10 62.b13 f9 63.g10 c11 64.a12 e11 65.o8 p8 66.p7 p9 67.n6 q7 68.n5 j7 69.g5 g6 70.f5 j9 71.j10 m7 72.n7 o6 73.k12 h13 74.f6 f7 75.h6 h7 76.h5 j6 77.k4 l6 78.g9 f8 79.g7 g8 80.h8 h9 81.k9 j8 82.l5 m5 83.k5 m6 84.c9 c8 85.d9 e9 86.b9 g16 87.g15 h15 88.h17 j17 89.h18 j18 90.g18 j15 91.l16 o7 92.n9 q10 93.g14 j13 94.j12 g13 95.k18 b6 96.b5 b8 97.s2 s18 98.r18 t17 99.s19 r17 100.q18 b4 101.a5 j3 102.j4 e4 103.e5 d3 104.c3 1-0 Here are the names of the openings (joseki) played in the four corners : Corner q4 : q3 q5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d4 : d4 f4 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach). Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top. Corner d16 : d17 c15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki. Corner q16 : q16 n17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). Black typically answers by 7-3 or 3-5 (which is not joseki). Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) When your opponent is thick, you must also become thick. (Otake Hideo, 9p) They say in chess you've got to kill the queen, and then you mate it... Oh I, do you ? (Red Hot Chili Peppers, Fortune faded)
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