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FICGS__GO__TOURNAMENT_DAN__000011 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2008 June 30 10:11:5 [Event "FICGS__GO__TOURNAMENT_DAN__000011"] [Site "FICGS"] [Date "2008.01.15"] [Round "1"] [Black "Kis-Kos,Laszlo"] [White "Brisson,Claude"] [Result "1-0"] [Rating 1 "2164"] [Rating 2 "2165"] 1.r16 d4 2.q3 d17 3.p17 r6 4.r4 r9 5.d15 c13 6.e14 e13 7.f13 e12 8.c14 g17 9.b13 f14 10.c12 d13 11.f15 g14 12.g15 d14 13.b15 e15 14.e16 e17 15.e14 c11 16.e15 h14 17.f12 e11 18.h12 h15 19.h16 g16 20.c16 j16 21.c6 b12 22.f3 e5 23.c3 c4 24.d3 g5 25.c9 d7 26.e9 f10 27.e7 d6 28.c7 d8 29.d9 c8 30.b8 g8 31.b6 l3 32.b4 h3 33.r11 l12 34.g10 f9 35.e8 k9 36.e6 d5 37.g7 b10 38.b9 h8 39.g4 f6 40.h4 j4 41.h5 f7 42.g6 f5 43.j7 f8 44.j5 k4 45.l17 b17 46.c17 c18 47.b16 b18 48.a14 r13 49.q12 p14 50.o13 o14 51.n13 n14 52.m13 l15 53.l13 k13 54.m15 m14 55.l14 m16 56.k15 l16 57.k14 j13 58.k16 m17 59.j17 h17 60.o16 n15 61.l18 r15 62.s16 q16 63.q17 q13 64.p12 s12 65.s11 s15 66.q15 p15 67.p16 n16 68.q14 p13 69.t13 o18 70.m18 t16 71.t12 s17 72.r17 s18 73.n17 n18 74.o17 o3 75.p5 p6 76.o6 p7 77.m4 m3 78.o7 p8 79.n9 r18 80.p18 g3 81.f4 o10 82.m11 o11 83.o12 l10 84.o9 p9 85.p10 s5 86.s4 n5 87.o5 n4 88.s7 s8 89.s6 r7 90.r5 t7 91.t5 q10 92.p11 t10 93.s10 a16 94.d16 o8 95.n8 1-0 Here are the names of the openings (joseki) played in the four corners : Corner q4 : q3 r6 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common. Corner d16 : d17 d15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d4 : d4 c6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) White is always trying to kill a bigger group than black is trying to save. (Anonymous) Train yourself to let go of everything you fear to lose. (Master Yoda in Star Wars ep.3)
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