Go (weiqi, baduk) - Game 17885

  
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N. Bernal Varela, 2340
H. Lehnhoff, 2132

1-0

See game 144426




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FICGS__GO__WCH_TOURNAMENT__000002       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2008 April 28   16:12:51


[Event "FICGS__GO__WCH_TOURNAMENT__000002"]
[Site "FICGS"]
[Date "2008.01.09"]
[Round "1"]
[Black "Nabe,Yuki"]
[White "Ioffe,Nick"]
[Result "1-0"]
[Rating 1 "2108"]
[Rating 2 "2052"]

1.q5 d3 2.p16 e16 3.d5 c5 4.c6 c4 5.d7 f3 6.c11 q3 7.p3 p4 8.q4 q2 9.o3 o5 10.m4 s3 11.o6 c16 12.g17 f18 13.c14 e14 14.r11 r16 15.r17 p15 16.q16 q15 17.s16 r15 18.o16 o15 19.n16 n15 20.m16 m15 21.l16 r8 22.r13 s15 23.s17 p11 24.q10 o9 25.q8 s5 26.r7 s7 27.r9 s8 28.j3 j5 29.g4 k3 30.k4 j4 31.h3 l4 32.k5 k6 33.l5 l6 34.m5 j8 35.k14 l13 36.n8 n9 37.m8 l9 38.f17 e17 39.g18 e11 40.e10 q7 41.p8 q6 42.p6 r4 43.p5 p7 44.o7 r6 45.o8 d11 46.c10 c12 47.b12 b13 48.c13 b14 49.b15 c15 50.b16 b17 51.a14 d12 52.a13 d10 53.d9 e9 54.e8 f9 55.j13 h12 56.j12 j11 57.l14 m13 58.m14 n14 59.m9 n11 60.l10 m10 61.m11 n10 62.k12 l11 63.h6 h7 64.j6 g6 65.h5 j7 66.l8 k7 67.k10 k11 68.k9 j9 69.h13 g12 70.b18 c18 71.a17 b19 72.c17 d17 73.d18 b17 74.d4 b6 75.b7 b4 76.c17 c19 77.d19 b17 78.l12 m12 79.c17 p9 80.q9 b17 81.j10 a18 82.h11 m11 83.g10 f10 84.g9 g5 85.h4 g8 86.f8 h9 87.h10 f4 88.f5 e6 89.f6 f7 90.g7 g6 91.e5 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d3 d5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d16 : e16 c11

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner q4 : q5 q3

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.


Player Black won this Go (weiqi, baduk) game.






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