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Viewer FICGS__GO__TOURNAMENT_KYU__000052 (type : rated round-robin, time : 30 days, increment : 1 day / move)
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Last move : 1-0 2007 December 31 1:31:5 [Event "FICGS__GO__TOURNAMENT_KYU__000052 "] [Site "FICGS"] [Date "2007.12.19"] [Round "1"] [Black "Nariman,Meisam "] [White "Vazovski,Sergey "] [Result "1-0"] 1.d4 c17 2.d16 d15 3.k10 e16 4.q4 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d16 : c17 d16San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence.Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played. Corner q4 : q4 1-0Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player Black won this Go (weiqi, baduk) game.Follow this game move after move (download ) If you have lost four corners, resign. (Anonymous) Before all elsed, be armed. (Niccolo Machiavelli)
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