Go (weiqi, baduk) - Game 16516

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU__000051       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2008 July 8   21:38:34


[Event "FICGS__GO__TOURNAMENT_KYU__000051"]
[Site "FICGS"]
[Date "2007.12.03"]
[Round "1"]
[Black "Hensen,Erik"]
[White "Cook,Phil"]
[Result "1-0"]
[Rating 1 "0592"]
[Rating 2 "0599"]

1.r16 r5 2.d17 d6 3.c4 e4 4.e3 f4 5.h16 q11 6.d3 d13 7.r13 g13 8.f9 d9 9.h9 k10 10.p17 h11 11.f6 e7 12.r3 q4 13.q3 e16 14.d16 e15 15.c14 d14 16.c13 d11 17.m17 j15 18.p3 p4 19.h6 k6 20.g7 n4 21.k8 j9 22.j8 m8 23.k4 g5 24.r11 q12 25.l9 l8 26.k9 j10 27.l10 l11 28.r8 q8 29.r10 q10 30.o4 p6 31.o5 o6 32.h4 g6 33.n5 n6 34.g3 f3 35.n10 m10 36.m9 n8 37.r12 r9 38.s9 q9 39.h5 f7 40.r7 q7 41.m5 j7 42.l6 h7 43.g8 h8 44.k7 n11 45.b11 n9 46.m11 o10 47.l12 k11 48.l14 m10 49.f2 l7 50.f5 g4 51.e5 f8 52.g9 m12 53.m13 n13 54.k16 k15 55.l15 m14 56.j16 l13 57.b9 b7 58.c8 d8 59.f17 f16 60.e17 h15 61.b5 b6 62.q13 p13 63.p14 o14 64.g16 g15 65.k14 k13 66.f11 f12 67.e11 e12 68.c7 c6 69.c12 d12 70.p5 q5 71.r6 q6 72.s5 p15 73.d10 e10 74.c10 f10 75.e9 g10 76.s7 h10 77.d4 c9 78.b8 a8 79.a9 a7 80.a6 a5 81.j14 g14 82.q15 q14 83.r14 q16 84.r15 l5 85.q17 p16 86.n3 m4 87.m3 m6 88.l4 c5 89.b4 k5 90.o16 o15 91.n16 n15 92.c15 e8 93.g6 d7 94.c11 g11 95.a4 j13 96.d5 m15 97.m16 h14 98.l16 j5 99.j4 o2 100.n2 o3 101.p1 s4 102.r4 s3 103.s2 t5 104.s6 t2 105.s1 t1 106.t3 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d6 c4

Ootakamoku (Chaogao) 6-4 Point.
The large takamoku (high) point (6-4), experimented with during the "new fuseki" movement in Japan in the 1930's. This point is seldom played as the initial corner point nowadays.

Corner q16 : r16 q11

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner q4 : r5 r3

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

San-san.
Black goes for profit at the expense of influence. A ladder helps Black when playing 2.


Player Black won this Go (weiqi, baduk) game.






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You don't have to be really good anymore to get good results. What's happening with chess is that it's gradually losing its place as the par excellence of intellectual activity. Smart people in search of a challenging board game might try a game called Go. (Hans Berliner, The New York Times, 2003)


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