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FICGS__GO__TOURNAMENT_KYU__000049 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2008 May 28 0:52:44 [Event "FICGS__GO__TOURNAMENT_KYU__000049"] [Site "FICGS"] [Date "2007.11.11"] [Round "1"] [Black "Hensen,Erik"] [White "Willis,Jonathan"] [Result "1-0"] [Rating 1 "0592"] [Rating 2 "0100"] 1.q16 r3 2.d16 d3 3.c5 d5 4.d6 d4 5.d7 j10 6.g6 k4 7.q6 d11 8.q4 q3 9.o4 f5 10.r4 f6 11.s3 p3 12.m3 f7 13.c13 e13 14.e8 f9 15.d15 f15 16.q13 j16 17.s2 p4 18.p5 n3 19.n4 n17 20.l4 m2 21.f8 g8 22.e10 d10 23.l2 l1 24.e9 q9 25.f16 g16 26.f17 m7 27.g11 g10 28.k3 k2 29.j2 l3 30.j3 m4 31.n6 l5 32.g3 d9 33.f11 e11 34.g5 d8 35.h11 h10 36.f10 g9 37.m6 j12 38.c4 e5 39.e7 c6 40.c7 c8 41.b2 b6 42.b7 b5 43.c3 b4 44.g7 d2 45.b3 a3 46.a6 a7 47.a8 c2 48.a2 b1 49.a4 c1 50.p10 q10 51.f3 a1 52.a5 f2 53.q11 j4 54.f4 g2 55.h3 h4 56.p17 n18 57.l17 n16 58.l15 g4 59.o15 m15 60.k15 j15 61.m14 l14 62.m16 k14 63.n15 m18 64.l18 j17 65.p1 o5 66.o6 o3 67.r11 k18 68.l19 k17 69.p9 n5 70.m9 l7 71.j6 j8 72.j7 e2 73.g13 f14 74.l6 k6 75.h14 j14 76.k7 k5 77.l8 n7 78.o7 n8 79.g17 h17 80.h15 h13 81.g14 g12 82.f12 h12 83.f13 e12 84.l12 m13 85.l10 j11 86.h8 j9 87.s9 n9 88.n10 o8 89.o9 p8 90.q8 q7 91.r8 r7 92.s7 r6 93.p7 m12 94.n13 m11 95.l11 l13 96.h18 k9 97.k12 r2 98.r1 p2 99.q1 o1 100.h5 m5 101.m8 l9 102.m10 b9 103.b11 c12 104.b10 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d4 : d3 c5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki. Corner q4 : r3 q6 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Nikken Takagakari (Dukan Nop'dakeolch'im, E`r Gaogua`jiao~, 2-Space High Approach). White may continue with 4-5 or 4-6. White 4-6 works well when White is in the lower right (so an extension in the middle works both ways). The more conservative 4-5 is makes a slightly tighter shape (better for a fight). Corner d16 : d16 d11 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) When in doubt, remove the enemy stones from the board. (Bill Taylor) Luck never gives; it only lends. (Swedish proverb)
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