Go (weiqi, baduk) - Game 14906

  
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Game result  (chess)


S. Cade, 2312
U. Pineda, 2215

1/2-1/2

See game 146523




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FICGS__GO__TOURNAMENT_KYU__000046       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2008 March 17   3:8:57


[Event "FICGS__GO__TOURNAMENT_KYU__000046"]
[Site "FICGS"]
[Date "2007.10.05"]
[Round "1"]
[Black "Suarez-Moreno,Alejandro"]
[White "Pettus,Erle"]
[Result "1-0"]
[Rating 1 "0647"]

1.q16 e4 2.q4 q5 3.r5 p5 4.p4 q6 5.n4 e16 6.g3 r6 7.s4 s5 8.r4 o4 9.o3 o5 10.q10 n5 11.m4 m5 12.e3 l5 13.l4 k5 14.j4 j5 15.d4 h5 16.h4 g5 17.f4 e5 18.d14 f5 19.g16 d5 20.c4 c5 21.c16 b4 22.c3 b3 23.c2 h17 24.f17 e15 25.e17 e14 26.d16 e13 27.d13 e12 28.d12 f11 29.g14 g12 30.d10 e11 31.d11 g13 32.k16 e9 33.d8 f10 34.k10 e8 35.d7 f13 36.b7 b6 37.d9 f16 38.g17 h16 39.h15 h14 40.j15 k14 41.j14 j13 42.h13 h12 43.k13 h14 44.l14 h13 45.k12 k17 46.l17 l16 47.l15 m16 48.j17 k18 49.h18 f14 50.g15 m15 51.l18 l19 52.m19 m17 53.k19 m18 54.j18 n19 55.n18 l19 56.o19 m19 57.o17 m13 58.m14 n14 59.n15 n16 60.o15 l11 61.k11 l9 62.h10 j9 63.k9 k8 64.r8 p9 65.p10 n9 66.o14 n13 67.o13 o12 68.p12 o10 69.o11 n11 70.n12 m12 71.o12 q9 72.r9 s7 73.s8 r10 74.r11 s10 75.s11 q11 76.p11 q12 77.r12 q13 78.r13 r14 79.q14 r15 80.q15 r17 81.r16 s16 82.q17 q18 83.s17 r18 84.s15 s14 85.t16 j10 86.e7 f7 87.t10 d15 88.c15 c7 89.c8 d6 90.c6 q8 91.c7 b2 92.b1 a1 93.c1 a2 94.l12 m11 95.t5 s6 96.t4 k4 97.k3 g4 98.f3 p17 99.p18 p16 100.o16 pass 101.pass pass 102.pass pass 103.n17 pass 104.a6 b5 105.l13 l10 106.t6 t7 107.t8 s18 108.t18 t13 109.s13 t14 110.t12 t9 111.s9 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q4 q5

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner d4 : e4 g3

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner d16 : e16 d14

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.


Player Black won this Go (weiqi, baduk) game.






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Strange things happen at the one-two points. (Anonymous)


Bobby never cared about money, though. His only desire was to prove that his choices were correct: He wanted chess to be important because he was a chess player, and he wanted to be important. Bobby knew money was important, but he didn't have a clue why, outside of clothes and status. The only way he could accomplish what he wanted was to fight for a lot of money. Once he got it, he gave it away. He did not know how to spend it. And once he'd become champion, after, essentially, sacrificing his life for it, he didn't know how to spend his time. (Bob Wade)








 
 
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