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FICGS__GO__TOURNAMENT_KYU__000046 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2007 November 20 5:50:34 [Event "FICGS__GO__TOURNAMENT_KYU__000046"] [Site "FICGS"] [Date "2007.10.05"] [Round "1"] [Black "Simon,Mickael"] [White "Oakley,Johnny"] [Result "1-0"] [Rating 1 "0877"] [Rating 2 "1056"] 1.q16 d4 2.q4 d17 3.d15 c15 4.c14 c16 5.d13 f17 6.c9 o3 7.r6 q2 8.r3 l3 9.r9 r14 10.o16 s16 11.r17 r11 12.k17 c6 13.f3 e3 14.f4 j3 15.j5 r2 16.o4 n3 17.p3 p2 18.n4 m4 19.m5 l5 20.m6 l6 21.p14 s17 22.r13 s13 23.s12 s14 24.r12 r18 25.q18 s19 26.e6 d8 27.j7 h6 28.h7 l8 29.l7 k7 30.m7 k6 31.j6 k9 32.h10 d9 33.c10 d10 34.d11 e11 35.d12 f10 36.j9 g9 37.m9 k10 38.m11 k12 39.k15 h12 40.g11 g12 41.g6 h5 42.h4 g5 43.f5 g7 44.f6 g3 45.h3 g2 46.g4 h5 47.f2 h2 48.d7 c8 49.c7 b7 50.b6 d6 51.e7 b5 52.b8 a6 53.b9 g8 54.e12 h9 55.f11 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d17 d15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d4 : d4 c9 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Corner q4 : q4 o3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner q16 : q16 r14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) Don't make a play adjacent to a cutting-point. (Anonymous) The question of whether computers can think is just like question of whether submarines can swim. (Edsger W. Dijkstra)
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