Go (weiqi, baduk) - Game 14396

  
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Game result  (chess)


S. Gounant, 2288
M. Bussoli, 2269

1/2-1/2

See game 146175




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FICGS__GO__TOURNAMENT_DAN__000010       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2007 December 16   21:9:4


[Event "FICGS__GO__TOURNAMENT_DAN__000010"]
[Site "FICGS"]
[Date "2007.09.12"]
[Round "1"]
[Black "Hodges,Tom"]
[White "Tamayo,Thomas"]
[Result "1-0"]
[Rating 1 "2031"]
[Rating 2 "2025"]

1.q5 r17 2.d16 d4 3.c6 b5 4.d3 e4 5.e3 f3 6.c3 c4 7.f2 g3 8.g2 h3 9.d10 d13 10.e6 f17 11.f16 g16 12.f15 e17 13.d17 c8 14.d8 c9 15.c10 c7 16.d7 d9 17.e9 b6 18.f5 b3 19.b2 a2 20.c2 f4 21.h5 e10 22.c12 f9 23.e8 g6 24.g5 f11 25.e11 f10 26.e12 f12 27.e13 q3 28.r3 r2 29.r4 p2 30.r9 o4 31.h7 k10 32.h9 h10 33.j9 k12 34.m17 k17 35.p17 r14 36.r12 p14 37.q18 r18 38.o15 k9 39.k8 l8 40.k7 l7 41.k6 r7 42.q7 r8 43.q8 s9 44.r10 r6 45.r5 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 c6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d16 : d16 d13

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Nikken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approach).
White 2 is a light approach move. Rarely played in even games, White 2 is typically employed in handicap games. Black continues with 6-4 or 3-10. In Korean Sunjang Baduk Black has a stone on 8-4.

Corner q4 : q5 q3

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner q16 : r17 m17

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.


Player Black won this Go (weiqi, baduk) game.






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Five groups might live but the six will die. (Anonymous)


As a goal marker shodan is important. As a destination it is a poor place to stop. (Thomas Tamayo)








 
 
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