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FICGS__GO__TOURNAMENT_DAN__000010 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2008 January 15 15:36:37 [Event "FICGS__GO__TOURNAMENT_DAN__000010"] [Site "FICGS"] [Date "2007.09.12"] [Round "1"] [Black "Hodges,Tom"] [White "Brisson,Claude"] [Result "0-1"] [Rating 1 "2031"] [Rating 2 "2067"] 1.r5 d16 2.d4 r15 3.d10 q17 4.k17 q3 5.p4 p3 6.o4 o3 7.n4 m3 8.q10 c7 9.c9 c4 10.c3 d3 11.b3 e4 12.d5 e3 13.c5 e7 14.e5 f5 15.f6 g5 16.f7 g17 17.n17 r12 18.r10 e9 19.e6 e8 20.f11 g9 21.c14 l5 22.m4 l3 23.l4 k4 24.k5 j5 25.k6 j6 26.k7 d13 27.d14 e13 28.b12 c11 29.b11 c13 30.b13 e10 31.e11 d11 32.c10 g11 33.f12 g13 34.g12 h12 35.h11 g10 36.h13 j12 37.f13 g14 38.f14 f15 39.e14 c16 40.h14 g15 41.k14 j10 42.k11 j11 43.q12 m17 44.n16 m16 45.m15 k16 46.j16 j15 47.k15 j14 48.j13 h15 49.r13 q13 50.p13 s13 51.q14 l9 52.m8 m9 53.n9 n10 54.o9 l16 55.h17 n18 56.o18 m18 57.p17 q18 58.q15 l15 59.k13 l14 60.m11 l12 61.m10 l11 62.m12 m13 63.o12 q16 64.p16 g18 65.b15 b16 66.b6 l8 67.m7 r4 68.s4 q4 69.q5 s3 70.s5 r14 71.n13 n15 72.o15 n14 73.o14 m14 74.b7 c8 75.b8 s11 76.s10 t10 77.t9 t11 78.s8 t3 79.r11 q13 80.k3 j4 81.r13 s12 82.a16 a17 83.a15 b17 84.j8 l10 85.d2 e2 86.c2 l7 87.l6 n3 88.e1 f1 89.d1 f2 90.e15 e16 91.h9 h10 92.g6 j9 93.h8 k8 94.j7 h6 95.g8 p18 96.o19 t4 97.t5 p19 98.f10 f9 99.h7 n19 100.o17 j3 101.q13 s16 102.c15 d15 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q4 : r5 q3 Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point. Komoku Kakari. White 2 is the standard approach because of its solidity and stability. Corner d4 : d4 c7 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). Black typically answers by 7-3 or 3-5 (which is not joseki). Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Studying go is a wonderful way to develop both the creative as well as the logical abilities of children because to play it both sides of the brain are necessary. (Cho Chikun) A computer lets you make more mistakes faster than any invention in human history - with the possible exceptions of handguns and tequila. (Mitch Ratcliffe)
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