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FICGS__GO__TOURNAMENT_DAN__000009 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2007 October 28 8:11:41 [Event "FICGS__GO__TOURNAMENT_DAN__000009"] [Site "FICGS"] [Date "2007.08.11"] [Round "1"] [Black "Xu,Daniel"] [White "Klemm,James"] [Result "1-0"] [Rating 1 "1870"] [Rating 2 "1142"] 1.r16 q3 2.c16 d4 3.q5 o4 4.r3 r2 5.r4 p2 6.r9 p17 7.q17 p16 8.r14 l16 9.j17 k17 10.f17 j16 11.c6 f4 12.d10 k3 13.b4 c3 14.e6 p7 15.q7 p6 16.q8 g6 17.d13 f8 18.f7 g7 19.e8 g8 20.e9 s2 21.l8 n8 22.l10 m9 23.j9 h10 24.j11 h11 25.n11 l9 26.k9 m10 27.l11 j10 28.k10 m11 29.l13 j12 30.m12 p10 31.o13 c13 32.c14 d14 33.d15 d12 34.e14 e13 35.d14 r10 36.q11 q10 37.p11 o10 38.k7 c11 39.c10 s12 40.r11 s11 41.s9 o11 42.o12 p12 43.q12 p13 44.q13 p14 45.s10 q14 46.r13 k12 47.l12 o14 48.l5 j7 49.n7 p8 50.n6 p5 51.j5 j6 52.l3 k6 53.l6 k5 54.n4 m3 55.m4 l2 56.m8 m7 57.o8 o9 58.n14 m14 59.l14 j14 60.n15 m15 61.n9 n10 62.n12 p9 63.n17 q18 64.m16 m17 65.n16 s17 66.l15 s16 67.s15 m18 68.o18 p18 69.h17 t5 70.s5 t3 71.t6 t4 72.s7 b12 73.b3 n3 74.c2 d2 75.b2 b10 76.b9 b14 77.o19 r17 78.s13 b15 79.k15 k16 80.j15 h16 81.g16 h15 82.e3 e4 83.e2 d3 84.d1 f2 85.b16 a9 86.b8 a8 87.a7 a10 88.c5 f3 89.f13 j18 90.h18 k18 91.h14 j13 92.g14 l18 93.k11 g12 94.e12 h19 95.g19 j19 96.g18 a16 97.a17 a15 98.b17 1-0 Here are the names of the openings (joseki) played in the four corners : Corner q4 : q3 q5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q16 : r16 p17 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki. Corner d4 : d4 c6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) Keep away from thickness. (Anonymous) He who defends everything defends nothing. (Frederick the Great)
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