Go (weiqi, baduk) - Game 13803

  
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Game result  (chess)


C. Javier, 2254
A. Broekhuizen, 2244

1/2-1/2

See game 145420




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FICGS__GO__TOURNAMENT_DAN__000009       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2007 September 26   0:22:48


[Event "FICGS__GO__TOURNAMENT_DAN__000009"]
[Site "FICGS"]
[Date "2007.08.11"]
[Round "1"]
[Black "Klemm,James"]
[White "Brisson,Claude"]
[Result "1-0"]
[Rating 1 "1142"]
[Rating 2 "1998"]

1.q16 d17 2.q4 d3 3.c15 c13 4.e15 f16 5.d12 d13 6.c12 f13 7.f15 e12 8.d10 g16 9.g15 h16 10.h15 f9 11.e11 f11 12.g12 e10 13.d11 f12 14.c8 r6 15.d16 c17 16.g4 d5 17.e7 c6 18.c7 d9 19.c9 b12 20.c10 f5 21.e8 e9 22.g10 f10 23.b14 b13 24.g7 g5 25.h8 g11 26.j12 h11 27.j4 k10 28.o3 s4 29.r3 r10 30.q9 k8 31.r9 o6 32.q10 l3 33.j6 h5 34.j5 h4 35.j3 h3 36.m5 n4 37.m7 n9 38.o8 n7 39.n8 m8 40.n6 o7 41.n3 s3 42.m4 p8 43.m12 o9 44.r11 o17 45.o16 n16 46.o15 p17 47.q17 l17 48.o11 n15 49.o14 h13 50.j16 j15 51.j14 k15 52.h14 k13 53.k14 l13 54.l14 m13 55.m15 l16 56.l15 k16 57.n14 m14 58.m16 n17 59.m17 l18 60.m18 j7 61.h6 h2 62.j2 r12 63.n13 j13 64.b16 q14 65.q15 q11 66.s11 s12 67.p11 q12 68.s10 r15 69.s16 s15 70.s17 s13 71.p13 q13 72.r14 r2 73.q2 r4 74.q3 t12 75.t14 t15 76.s14 s8 77.p10 s9 78.t10 b17 79.b6 b5 80.d6 c5 81.h1 g1 82.j1 g2 83.a17 a18 84.a16 b18 85.b7 g13 86.a5 a4 87.a6 b4 88.l7 k7 89.m10 l8 90.l19 k19 91.m19 j18 92.s2 t2 93.r1 l6 94.m6 k6 95.q7 k5 96.q6 m3 97.o5 l4 98.r7 b11 99.m2 l2 100.l1 e6 101.g8 d14 102.e16 e17 103.p5 a14 104.c16 c14 105.j9 l10 106.j10 j11 107.l11 k11 108.b10 b15 109.p18 s6 110.s7 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 c15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner q4 : q4 r6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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If you know the enemy and know yourself you need not fear the results of a hundred battles. (Sun Tzu)








 
 
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