Go (weiqi, baduk) - Game 13688

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU__000041       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2008 February 8   0:49:26


[Event "FICGS__GO__TOURNAMENT_KYU__000041"]
[Site "FICGS"]
[Date "2007.08.03"]
[Round "1"]
[Black "Sobrecases,Guy"]
[White "Beni,Clement"]
[Result "1-0"]
[Rating 1 "0206"]
[Rating 2 "0700"]

1.r17 d3 2.c3 c4 3.c2 e4 4.d2 e2 5.d1 g1 6.b3 b4 7.b1 d17 8.a4 a5 9.a3 b6 10.c6 c8 11.c7 e7 12.c5 b5 13.d5 b7 14.e6 f6 15.d7 d8 16.f7 e8 17.f5 g6 18.e5 g5 19.f4 d4 20.f3 h2 21.g4 j4 22.f2 g2 23.e3 b9 24.g7 h7 25.g8 h8 26.g9 f11 27.h9 j9 28.h10 h12 29.g11 j10 30.f10 e11 31.e10 g12 32.h11 j11 33.d10 d11 34.e9 f8 35.c10 b11 36.b10 a10 37.c11 b12 38.c12 c13 39.d13 e13 40.d12 c14 41.d14 e14 42.f12 e12 43.f13 f14 44.g13 h13 45.c15 d15 46.b14 b13 47.b15 d16 48.h4 j6 49.h5 h6 50.f1 j3 51.j5 k5 52.e1 g14 53.a13 a11 54.a14 f9 55.g10 q16 56.a12 a9 57.c16 b17 58.c17 c18 59.b16 a16 60.k4 l5 61.k3 k2 62.h3 j2 63.l3 l2 64.m3 m2 65.n3 n5 66.b18 a15 67.n2 q3 68.n1 m1 69.o3 p4 70.p3 q2 71.o4 p5 72.o5 p7 73.m5 m6 74.m4 o6 75.n7 n6 76.l7 l6 77.j12 k12 78.j13 j14 79.k13 l12 80.l13 l15 81.m13 m12 82.m14 o15 83.h15 h14 84.k11 l10 85.k8 d9 86.q5 q4 87.q6 q7 88.r5 r4 89.s5 1-0

This go game has been lost on time   (started : 2007.08.03  11:16:18)



Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d3 c3

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

This is not joseki.
n invasion to take the corner after White made a shimari-less moyo on top disabling the other moves.

Corner q16 : r17 q16

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of Black 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If Black plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). Black's knight's move reduces territory potential on the side it is played.

Corner q4 : l5 l3

This joseki is unknown.
A weak or weird move has probably been played in this corner.


Player Black won this Go (weiqi, baduk) game.






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