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FICGS__GO__TOURNAMENT_KYU_II__000074 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2022 July 15 11:19:5 [Event "FICGS__GO__TOURNAMENT_KYU_II__000074"] [Site "FICGS"] [Date "2022.02.14"] [Round "1"] [Black "Korossy,Peter"] [White "Osipyants,Vladimir"] [Result "0-1"] [Rating 1 "1315"] [Rating 2 "1236"] 1.q16 q4 2.d4 c16 3.e17 d13 4.h16 l16 5.n16 j17 6.h17 d10 7.d7 r6 8.r9 q12 9.r14 l14 10.k15 l15 11.m17 l17 12.k14 n14 13.k13 p14 14.q13 p13 15.p12 o12 16.p11 o11 17.p10 k4 18.g4 n4 19.c3 c8 20.c7 d8 21.k10 f9 22.f12 f14 23.g14 f15 24.g15 f13 25.g13 e12 26.f11 e16 27.e18 c18 28.k6 j5 29.n6 m10 30.l8 o9 31.g9 j6 32.k7 e7 33.b7 b8 34.d6 e6 35.m12 p9 36.q10 o10 37.q7 r7 38.j3 k3 39.j2 k2 40.p6 q6 41.p4 o5 42.p5 p7 43.o6 q3 44.p3 g7 45.n2 m2 46.n5 n3 47.o2 o4 48.j4 k5 49.g8 g6 50.f10 e9 51.f8 e8 52.l11 q8 53.s8 s7 54.q2 r2 55.q5 r5 56.n8 m9 57.l5 l4 58.m5 m4 59.r1 s2 60.s1 s3 61.j7 h7 62.h8 j18 63.g18 m18 64.n18 m16 65.n17 l18 66.f16 d17 67.m13 q14 68.r13 p16 69.p17 q15 70.r16 r15 71.s15 s14 72.s16 o16 73.o17 n15 74.m14 m15 75.e5 a7 76.a6 a8 77.b5 j1 78.h1 k1 79.g2 r12 80.s13 s12 81.t14 s10 82.r10 s9 83.s11 r11 84.t9 t11 85.r8 q9 86.h5 g5 87.f5 t12 88.t13 n19 89.o19 m19 90.p18 m8 91.m7 l9 92.k9 j16 93.j15 l13 94.l12 n13 95.d19 c19 96.o8 p8 97.n9 m11 98.e11 d11 99.h19 j19 100.h18 d18 101.f19 k16 102.e19 o7 103.n7 n1 104.o1 m1 105.o3 e10 106.q1 t2 107.n12 n11 108.h4 h6 109.f6 f7 110.t1 pass 111.r4 s4 112.r3 pass 113.l10 n10 114.e15 d16 115.d14 e13 116.c14 c13 117.b14 b17 118.pass pass 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d16 : c16 e17 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki. Corner q16 : q16 l16 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Error is one of the sources of transformation. (Pierre Audouard) There is no vagueness without wind. (Chinese proverb)
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