Go (weiqi, baduk) - Game 13265

  
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Game result  (chess)


S. Gounant, 2288
M. Bussoli, 2269

1/2-1/2

See game 146175




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FICGS__GO__TOURNAMENT_DAN__000008       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2007 December 4   20:17:32


[Event "FICGS__GO__TOURNAMENT_DAN__000008"]
[Site "FICGS"]
[Date "2007.07.20"]
[Round "1"]
[Black "Tamayo,Thomas"]
[White "Kobayashi,Tetsuya"]
[Result "0-1"]
[Rating 1 "1961"]
[Rating 2 "1846"]

1.r16 d16 2.p17 r4 3.c3 r11 4.p4 q6 5.r3 s3 6.q3 s5 7.m3 r14 8.f17 c14 9.d18 c17 10.j17 d4 11.d3 e4 12.b5 d7 13.f3 c18 14.c8 g5 15.g3 l17 16.j15 o17 17.p16 p18 18.q18 o16 19.o15 n15 20.p15 l15 21.l18 k18 22.k17 m18 23.l16 m17 24.m16 n16 25.k16 j18 26.m15 n14 27.d8 j5 28.c12 o6 29.q10 r10 30.q9 p12 31.n10 l10 32.n8 m6 33.l9 o9 34.o10 o8 35.o12 o13 36.l11 k10 37.n9 n7 38.n12 m14 39.h18 k11 40.l12 j13 41.k12 j12 42.k8 h8 43.p11 r9 44.m10 m8 45.n11 m9 46.j19 l19 47.f18 e12 48.d11 e11 49.f15 e8 50.e9 f9 0-1

This go game has been lost on time   (started : 2007.07.20  6:19:12)



Here are the names of the openings (joseki) played in the four corners :

Corner q4 : r4 p4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d4 : c3 d4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of Black 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If Black plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). Black's knight's move reduces territory potential on the side it is played.


Player White won this Go (weiqi, baduk) game.






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Don't disturb symmetry. (Anonymous)


They misunderestimated me. (George W. Bush, Bentonville nov. 6, 2000)








 
 
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