Go (weiqi, baduk) - Game 130748

  
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Game result  (chess)


L. Sorbi, 2372
K. Armstrong, 2275

1/2-1/2

See game 146127




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FICGS__GO__TOURNAMENT_KYU__000209       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2021 September 26   20:55:2


[Event "FICGS__GO__TOURNAMENT_KYU__000209"]
[Site "FICGS"]
[Date "2021.06.14"]
[Round "1"]
[Black "Simon,Mickael"]
[White "Endean,Andrew"]
[Result "1-0"]
[Rating 1 "1142"]
[Rating 2 "1016"]

1.q16 d16 2.q3 q5 3.d4 c6 4.f16 c14 5.k17 d10 6.q10 r7 7.p5 q6 8.p6 p7 9.o7 p8 10.o8 q9 11.p9 r8 12.p10 r10 13.r11 s10 14.s11 f3 15.f4 g4 16.f5 g5 17.d6 d7 18.f6 g6 19.f7 g7 20.g8 h8 21.f8 g9 22.h9 j8 23.g3 h3 24.g2 h2 25.f2 h10 26.j9 f9 27.k8 k7 28.k9 l7 29.e9 e10 30.d9 c9 31.e8 c8 32.j5 j4 33.k5 h5 34.k4 k3 35.l3 k2 36.l2 j6 37.k6 o17 38.p17 o16 39.m17 p14 40.q14 p15 41.q15 n15 42.p13 o13 43.p12 o12 44.o11 n11 45.n10 m11 46.c17 d17 47.c16 c15 48.d18 e15 49.m13 n14 50.n12 n13 51.m12 l10 52.k11 h11 53.j11 h12 54.j13 h13 55.f15 e14 56.f14 f13 57.h14 g14 58.h15 g15 59.g16 g13 60.c5 b6 61.e18 e16 62.t10 t9 63.t11 s8 64.s4 r4 65.r3 s5 66.s3 s6 67.q4 r5 68.h16 b16 69.b17 a16 70.a17 b14 71.m7 l8 72.l9 p18 73.q18 p19 74.q19 n18 75.n17 n19 76.p16 n16 77.o18 o19 78.m18 m16 79.l16 l15 80.m14 k16 81.l17 d8 82.m8 l6 83.m5 l5 84.l4 m6 85.j7 h7 86.n6 b5 87.j7 k7 88.l7 j7 89.b4 e7 90.e6 h1 91.e3 k1 92.l1 t4 93.t3 t5 94.a5 a6 95.a4 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q3 q5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d4 : d4 c6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d16 : d16 f16

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top.


Player Black won this Go (weiqi, baduk) game.






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