Go (weiqi, baduk) - Game 129775

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU__000208       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2021 September 11   4:55:23


[Event "FICGS__GO__TOURNAMENT_KYU__000208"]
[Site "FICGS"]
[Date "2021.03.30"]
[Round "1"]
[Black "Heilong,King"]
[White "Korossy,Peter"]
[Result "0-1"]
[Rating 1 "1100"]
[Rating 2 "1078"]

1.q16 d4 2.c16 e17 3.e15 g16 4.c12 q4 5.o4 o3 6.n3 p3 7.m4 q6 8.p5 q5 9.j3 f3 10.g4 g3 11.f4 e4 12.e6 r14 13.q14 q13 14.p13 q15 15.p14 r16 16.p15 r15 17.q12 r13 18.r12 r9 19.q17 r17 20.q18 r18 21.o16 k17 22.l16 m18 23.n17 n18 24.o18 j15 25.k14 k10 26.p9 q8 27.p8 n10 28.m10 m11 29.m9 o11 30.p11 l11 31.o12 g11 32.j11 k12 33.j12 j10 34.h11 h10 35.g10 f11 36.g9 j13 37.h13 j14 38.g13 k13 39.l14 n12 40.n13 c6 41.d7 j7 42.j8 k8 43.h8 k7 44.h7 b8 45.c9 c8 46.d8 k5 47.l4 m6 48.n6 n7 49.o6 n9 50.o7 n8 51.d17 e18 52.d18 d19 53.c19 e19 54.l17 l18 55.f16 f17 56.g15 h16 57.k4 h4 58.g5 h5 59.g6 b10 60.c10 b11 61.r3 s2 62.s4 r2 63.q3 q2 0-1

This go game has been lost on time   (started : 2021.03.30  21:26:25)



Here are the names of the openings (joseki) played in the four corners :

Corner d16 : c16 e17

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.

Corner q4 : q4 o4

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top.

Corner d4 : d4 j3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner q16 : q16 r14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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