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FICGS__GO__TOURNAMENT_KYU__000208 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2021 August 2 12:46:1 [Event "FICGS__GO__TOURNAMENT_KYU__000208"] [Site "FICGS"] [Date "2021.03.30"] [Round "1"] [Black "Korossy,Peter"] [White "Osipyants,Vladimir"] [Result "0-1"] [Rating 1 "1078"] [Rating 2 "1083"] 1.q16 q4 2.d4 c16 3.e17 d14 4.h16 d10 5.k4 r6 6.o3 m4 7.q2 r3 8.r2 s2 9.s1 s3 10.n4 m5 11.n5 l3 12.k3 l2 13.k2 m6 14.n6 q9 15.n8 m7 16.n7 j6 17.g4 c3 18.c4 d3 19.e3 e2 20.f3 f2 21.g2 c7 22.f1 d2 23.b2 b3 24.b4 b1 25.c1 c2 26.a1 d1 27.b1 b5 28.a4 r13 29.n10 k10 30.h10 j8 31.k9 j9 32.j10 l9 33.k11 l10 34.l11 n17 35.p17 k17 36.j17 k16 37.h14 n15 38.p14 k14 39.j13 n13 40.p12 q11 41.r15 d17 42.e16 e18 43.f18 d18 44.g17 f12 45.m11 f14 46.f10 e10 47.f9 e7 48.q7 r7 49.q8 r8 50.p5 q5 51.p6 e9 52.n2 c5 53.e5 o18 54.p18 f8 55.f11 e11 56.g12 g13 57.h12 e15 58.l13 l14 59.g6 h8 60.j5 k6 61.p9 q10 62.s14 s13 63.r14 q13 64.p13 p11 65.n12 m13 66.k13 j18 67.h18 j16 68.h17 k18 69.f16 d16 70.g15 q14 71.q12 r12 72.q15 o11 73.o12 n11 74.m12 a5 75.o16 n16 76.o19 n19 77.p19 o17 78.o15 n14 79.t13 s11 80.t12 t11 81.h19 j19 82.h6 h7 83.f6 d6 84.j15 k15 85.j14 p4 86.o4 o10 87.o9 m10 88.g9 g8 89.m8 l8 90.l1 m1 91.k1 m2 92.p3 q3 93.n1 k5 94.h4 l4 95.n9 g14 96.e19 d19 97.f19 f15 98.h13 q6 99.t14 s12 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d16 : c16 e17 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki. Corner d4 : d4 j6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Corner q16 : q16 r13 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). Black typically answers by 7-3 or 3-5 (which is not joseki). Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Knight's moves win running battles. (Anonymous) Inventor: A person who makes an ingenious arrangement of wheels, levers and springs, and believes it civilization. (Ambrose Bierce, The Devil's Dictionary)
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