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FICGS__GO__TOURNAMENT_KYU_I__000093 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2020 March 29 13:56:14 [Event "FICGS__GO__TOURNAMENT_KYU_I__000093"] [Site "FICGS"] [Date "2020.02.09"] [Round "1"] [Black "Naughton,Patrick"] [White "Simon,Mickael"] [Result "0-1"] [Rating 1 "1104"] [Rating 2 "1278"] 1.q16 d4 2.q4 d17 3.c15 e16 4.d12 r17 5.r16 q17 6.r13 p16 7.p15 o16 8.q10 o3 9.l3 r6 10.r5 q6 11.p3 o4 12.h3 s16 13.s15 s17 14.c6 d14 15.c14 d6 16.c7 c5 17.e3 k17 18.j16 j17 19.k16 l16 20.h16 e8 21.d9 f14 22.j14 f6 23.j6 c16 24.d13 d15 25.g12 o15 26.p14 n13 27.h17 d3 28.e2 d2 29.r8 s7 30.s8 s5 31.s4 p5 32.r3 t15 33.s14 b16 34.b15 a15 35.b13 e1 36.f1 d1 37.g2 n6 38.o6 o7 39.n8 g10 40.h9 f9 41.h10 n11 42.o11 n10 43.o8 p7 44.t5 p8 45.p9 s6 46.m5 o12 47.p11 d8 48.c8 o9 49.q8 c9 50.b9 c10 51.b10 c11 52.b11 c12 53.d10 d11 54.c13 e11 55.m8 m6 56.l5 l6 57.k6 l8 58.m9 l9 59.m10 l10 60.m11 k12 61.m12 n12 62.m13 n14 63.m14 j10 64.h11 k7 65.m7 l7 66.j11 l11 67.k13 j12 68.h13 l15 69.l14 p2 70.q2 n2 71.p1 o2 72.m2 n5 73.m4 j9 74.j8 k11 75.k9 k10 76.k8 j7 77.h8 h7 78.g7 h6 79.g6 g5 80.h5 g8 81.h4 h12 82.g11 e12 83.f13 e13 84.b12 f17 85.h18 k19 86.e19 g9 87.c19 k15 88.k14 m15 89.a14 a16 90.f18 b5 91.b6 e18 92.g18 c18 93.d19 p4 94.q3 g14 95.g13 h14 96.j13 j15 97.l17 m17 98.l18 k18 99.m18 n18 100.n17 m19 101.h15 m16 102.f15 e15 103.t14 p13 104.q13 o14 105.q15 p12 106.g4 f5 107.q12 q5 108.j19 g15 109.l12 a6 110.a7 a5 111.b8 e4 112.f4 o10 113.p10 r4 114.s2 d7 115.n4 t16 116.n7 f7 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d17 c15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki. Corner q16 : q16 r17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Corner q4 : q4 o3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner d4 : d4 h3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) The enemy's vital point is your own. (Anonymous) Wisdom doesn't necessarily come with age. Sometimes age just shows up all by itself. (Tom Watson)
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