Go (weiqi, baduk) - Game 11963

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU__000038       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2007 December 25   5:21:53


[Event "FICGS__GO__TOURNAMENT_KYU__000038"]
[Site "FICGS"]
[Date "2007.06.27"]
[Round "1"]
[Black "Eizenhammer,Peter"]
[White "Groves,Don"]
[Result "1-0"]
[Rating 2 "0761"]

1.q16 d4 2.q4 d17 3.d15 c15 4.c14 c16 5.d10 k3 6.c6 c4 7.q10 o17 8.k16 o4 9.p3 o3 10.n16 n17 11.m17 m18 12.l17 o16 13.r14 q17 14.p16 r17 15.p17 p18 16.l18 m19 17.f17 o14 18.k10 g4 19.d16 d18 20.e17 r6 21.r4 r9 22.r10 q9 23.p9 p10 24.p11 o10 25.p8 o11 26.p12 o12 27.q8 s10 28.s9 r8 29.s11 s8 30.t10 s5 31.q6 s4 32.m8 r3 33.j6 n15 34.o2 q3 35.p4 n2 36.q2 r2 37.o5 n5 38.n6 p5 39.o6 q5 40.n3 n4 41.m3 m5 42.l5 m2 43.m6 p13 44.q13 q14 45.r13 b14 46.c13 b13 47.c11 q15 48.l13 l11 49.h3 h4 50.g3 f3 51.f5 f4 52.k11 h6 53.h7 g6 54.f7 g7 55.n13 o13 56.g8 j7 57.h8 k6 58.j4 k5 59.k4 j3 60.l4 j5 61.j2 k2 62.l2 g2 63.k1 h2 64.e18 f6 65.c17 b17 66.c18 b18 67.e7 p6 68.c19 b19 69.d19 l19 70.m15 k18 71.r15 r16 72.b5 d6 73.d7 b11 74.b12 a12 75.c12 b10 76.j18 k17 77.j17 m16 78.k19 l15 79.k15 l14 80.k14 m13 81.m12 m14 82.l12 m11 83.b3 b4 84.a4 b2 85.b9 j9 86.h10 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 d15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d4 : d4 c6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner q4 : q4 o4

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top.


Player Black won this Go (weiqi, baduk) game.






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