Go (weiqi, baduk) - Game 114719

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU_II__000070       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2019 June 1   20:46:48


[Event "FICGS__GO__TOURNAMENT_KYU_II__000070"]
[Site "FICGS"]
[Date "2019.02.22"]
[Round "1"]
[Black "Cease,Dion"]
[White "Cashwall,Zoomerhimmer"]
[Result "1-0"]
[Rating 1 "1534"]
[Rating 2 "1400"]

1.q16 c17 2.d4 q4 3.o3 k3 4.q6 p5 5.r3 q3 6.r4 q5 7.r5 p6 8.q7 f3 9.l4 k4 10.l6 n4 11.d16 d17 12.f16 l5 13.c16 e16 14.e15 e17 15.f17 f15 16.e14 g15 17.h16 b16 18.b15 b17 19.g13 f14 20.e13 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q4 o3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d16 : c17 d16

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.


Player Black won this Go (weiqi, baduk) game.






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