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FICGS__GO__TOURNAMENT_KYU__000035 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2007 November 28 8:21:33 [Event "FICGS__GO__TOURNAMENT_KYU__000035"] [Site "FICGS"] [Date "2007.05.31"] [Round "1"] [Black "Tarassov,Sergey"] [White "Wyborn,Graham"] [Result "1-0"] [Rating 1 "0632"] [Rating 2 "0717"] 1.q16 d17 2.c15 c4 3.r4 e3 4.c17 p3 5.n3 r7 6.q6 d13 7.k16 c13 8.d16 e17 9.e15 f16 10.f14 f15 11.e14 e13 12.r10 g18 13.c9 d8 14.b12 d11 15.b13 c12 16.b11 o4 17.n4 q13 18.o13 g13 19.j3 j4 20.k3 k4 21.c8 d9 22.j13 g14 23.n16 h3 24.l3 l4 25.m5 m4 26.n5 o5 27.o6 o3 28.p11 p6 29.o7 p7 30.q5 p5 31.q3 q4 32.p4 q7 33.r6 p9 34.o9 n2 35.m3 q4 36.q2 p2 37.s8 s7 38.s6 t7 39.t6 p14 40.h10 s9 41.s10 t8 42.g7 p1 43.q1 p4 44.d6 d4 45.k6 h5 46.f5 f4 47.h6 g5 48.f6 e5 49.e6 c5 50.c6 m10 51.r14 q14 52.r15 o15 53.n15 r12 54.q11 r8 55.o8 p8 56.j18 f13 57.c14 o11 58.p12 o10 59.p10 n10 60.n14 o14 61.n13 k10 62.h12 c18 63.b17 d18 64.o16 q12 65.t10 q9 66.r17 q10 67.r11 o12 68.p13 s12 69.h15 g15 70.h16 s3 71.r3 s2 72.s4 t4 73.t5 t3 74.r2 s1 75.t2 b5 76.b6 a6 77.a7 a5 78.b7 d7 79.c10 d10 80.m7 k8 81.l6 j6 82.j7 j5 83.k7 j11 84.h11 j12 85.l12 p16 86.p17 p15 87.h13 l15 88.h14 l10 89.l16 f9 90.g9 c7 91.g6 j10 92.f10 e9 93.g8 j9 94.m12 d14 95.d15 b16 96.b15 b18 97.a17 a18 98.h2 g2 99.g3 h4 100.f2 l1 101.g1 m2 102.g4 f3 103.g2 j2 104.k2 k1 105.j1 e2 106.l2 m1 107.f11 r5 108.s5 e1 109.e12 g12 110.g11 g17 111.h17 d5 112.h18 h19 113.j19 g19 114.d12 c11 115.g16 e16 116.r9 t9 117.f8 k14 118.k13 m14 119.e7 e10 120.pass 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d17 c15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki. Corner q4 : r4 p3 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki. Corner q16 : q16 q13 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Nikken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approach). White 2 is a light approach move. Rarely played in even games, White 2 is typically employed in handicap games. Black continues with 6-4 or 3-10. In Korean Sunjang Baduk Black has a stone on 8-4. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) In the opening, when you don't know what to play, make a shimari. (Jansteen) I can't decide which is riskier; taking crazy risks, or taking advice on crazy risks from a crazy risk taker. (Gregory House in House M.D.)
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