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FICGS__GO__TOURNAMENT_KYU__000192 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2019 January 27 17:27:50 [Event "FICGS__GO__TOURNAMENT_KYU__000192"] [Site "FICGS"] [Date "2019.01.26"] [Round "1"] [Black "Vo,Tham"] [White "Dao,Paul"] [Result "0-1"] [Rating 1 "1100"] [Rating 2 "1100"] 1.q16 d16 2.d4 q3 3.r5 p4 4.r8 o17 5.p17 o16 6.q14 k16 7.f17 e17 8.f16 d14 9.j17 k17 10.j16 j15 11.h15 h14 12.g15 j14 13.g14 g13 14.f13 g12 15.f12 f11 16.e11 e12 17.e13 d12 18.d13 c13 19.c12 d11 20.c14 b13 21.d15 e14 22.f14 e15 23.c15 e16 24.c16 c17 25.b17 b18 26.c18 d18 27.d17 f18 28.g18 c17 29.c19 d17 30.a18 b16 31.b19 b14 32.a16 a15 33.b15 b16 34.a17 e10 35.g11 j12 36.f10 e11 37.g10 j18 38.h17 g16 39.g17 f15 40.h16 e8 41.g8 e6 42.f4 g6 43.h4 j6 44.k4 m3 45.l3 m4 46.l5 l7 47.m5 r4 48.q5 p5 49.p6 o6 50.p7 o7 51.o8 n8 52.o9 n9 53.n10 m10 54.n11 m11 55.n12 m12 56.n13 r17 57.r16 p18 58.q17 q18 59.s17 r18 60.s18 c6 61.c5 b6 62.b5 a5 63.a4 a6 64.b3 l2 65.k2 l4 66.k3 k5 67.k6 j5 68.k7 l6 69.k8 l8 70.k9 j10 71.j9 j7 72.h8 g5 73.g4 e5 74.e4 m2 75.j4 k1 76.j1 l1 77.h2 s5 78.s6 s4 79.r7 o14 80.o13 p14 81.p13 m14 82.n14 n15 83.m13 l13 84.l14 m15 85.k13 l12 86.k12 k11 87.h11 j11 88.h12 h13 89.k15 l15 90.h10 f9 91.g9 s19 92.f8 e9 93.f7 e7 94.f6 f5 95.h5 h6 96.l9 m9 97.l10 l11 98.n7 n6 99.m7 m6 100.n5 o5 101.n4 n3 102.o3 o4 103.p15 o15 104.q13 p16 105.q15 t18 106.t17 s16 107.s15 t16 108.t15 d5 109.c4 t6 110.t7 t5 111.q4 r3 112.d19 e19 113.pass k18 114.pass pass 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q4 : q3 r5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki. Corner q16 : q16 o17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner d16 : d16 f17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner d4 : d4 e8 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) ... {it is} something unearthly... if there are sentient beings on other planets, then they play go. (Emanuel Lasker, chess world champion) Good decisions come from experience, and experience comes from bad decisions. (Anonymous)
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