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FICGS__GO__TOURNAMENT__000027 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2019 February 10 18:20:24 [Event "FICGS__GO__TOURNAMENT__000027"] [Site "FICGS"] [Date "2018.11.16"] [Round "1"] [Black "Agronow,Cosmo"] [White "Hadden,John"] [Result "0-1"] [Rating 1 "0251"] [Rating 2 "0609"] 1.q16 c4 2.q4 c16 3.f3 e3 4.e5 d9 5.f9 k16 6.m14 o17 7.o15 m16 8.h14 g15 9.e13 d13 10.e12 d12 11.d7 c7 12.d8 c8 13.e9 q17 14.r17 p16 15.p15 q10 16.o10 q13 17.o13 q15 18.q14 r16 19.q8 r8 20.q7 q3 21.k4 m3 22.m4 k3 23.h3 j3 24.j4 d5 25.s6 r9 26.r15 q16 27.r14 s15 28.s14 s17 29.l3 l2 30.l4 n3 31.n4 r3 32.e15 e16 33.c9 d10 34.d11 c10 35.e10 c11 36.e11 d15 37.d14 c14 38.e14 f15 39.g14 k14 40.k13 h15 41.j15 j14 42.j13 l14 43.k10 l13 44.l12 m13 45.m12 n14 46.n13 m15 47.o14 p13 48.r12 r13 49.s13 q12 50.q11 r11 51.p11 s12 52.t15 p14 53.p12 r12 54.s16 r18 55.n15 m14 56.j16 t13 57.n17 n16 58.o16 n18 59.m17 l17 60.r7 p10 61.p9 o11 62.n12 o12 63.n11 r4 64.p4 p3 65.o4 o3 66.f14 f16 67.t14 t12 68.q9 s8 69.p11 p12 70.r5 s7 71.t6 t7 72.s5 e4 73.f4 f2 74.g2 e2 75.g1 f1 76.d6 c6 77.j2 k2 78.k1 m2 79.s4 s3 80.t3 t2 81.t4 s2 82.l1 m1 83.j1 h1 84.h2 f5 85.e6 g4 86.h4 g3 87.g5 f6 88.e8 g6 89.h5 h6 90.j6 h8 91.h7 g7 92.j7 g9 93.j8 h9 94.j9 h10 95.h11 g10 96.g11 j10 97.j11 f10 98.f11 g8 99.f7 f4 100.f8 pass 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d4 : c4 f3 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). Black 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common. Corner d16 : c16 h14 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) You have to like to win, and to learn to recognize the errors that gave you the victory. (Pierre Audouard) The man who strikes first admits that his ideas have given out. (Chinese proverb)
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