Go (weiqi, baduk) - Game 112161

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU_II__000069       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2019 August 3   23:17:38


[Event "FICGS__GO__TOURNAMENT_KYU_II__000069"]
[Site "FICGS"]
[Date "2018.11.09"]
[Round "1"]
[Black "Schmidt,Jonny"]
[White "Korossy,Peter"]
[Result "1-0"]
[Rating 1 "1267"]
[Rating 2 "1310"]

1.q4 d4 2.q17 r15 3.d16 f17 4.g16 c17 5.f16 d17 6.j3 f3 7.c16 d10 8.r9 r11 9.p10 p12 10.n11 m8 11.b17 b18 12.k11 j8 13.l3 r3 14.k8 k7 15.l7 k9 16.l8 l9 17.j7 m7 18.l6 m10 19.m11 j9 20.h7 g9 21.o17 s17 22.p3 s5 23.g17 f18 24.r4 s4 25.c3 c4 26.h11 l12 27.l11 l17 28.d3 e3 29.f10 g10 30.g11 f9 31.b4 b5 32.e4 b3 33.f7 g6 34.d5 c5 35.g7 d13 36.e17 e18 37.e16 g14 38.k16 m16 39.o14 p16 40.o16 p15 41.o15 p17 42.p18 r18 43.r6 q2 44.q13 p13 45.p14 q14 46.q15 r14 47.r16 s16 48.g18 b14 49.f13 f14 50.e14 e13 51.q11 q12 52.f11 f12 53.g13 e15 54.e9 e10 55.q16 n12 56.e8 o11 57.n10 p8 58.m12 n13 59.m13 n14 60.m15 n15 61.n9 o10 62.b2 a4 63.o9 p9 64.n16 m14 65.l15 q10 66.e11 d11 67.o7 n1 68.c14 d14 69.p2 p1 70.c13 c12 71.e12 c15 72.b15 b13 73.m17 l14 74.r5 k2 75.c8 b9 76.f6 e5 77.f4 h2 78.g3 g2 79.s3 s2 80.e2 f2 81.s6 a18 82.t3 t2 83.j2 k3 84.k4 l2 85.m2 m1 86.l1 k1 87.j1 l1 88.n2 o1 89.o2 q1 90.q3 t4 91.g4 d2 92.h14 h13 93.g12 j14 94.h15 k13 95.c9 b10 96.r2 r1 97.f19 d18 98.l13 k12 99.j12 j13 100.o8 l4 101.m3 j4 102.k5 h3 103.o13 o12 104.j15 k14 105.s10 s11 106.p7 h5 107.f5 d6 108.q8 q9 109.r10 b7 110.l16 j5 111.m9 b8 112.h10 a15 113.b16 d15 114.k6 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : q17 r15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d4 : d4 j3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player Black won this Go (weiqi, baduk) game.






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