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FICGS__GO__WCH_TOURNAMENT__000018 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2019 July 6 6:0:3 [Event "FICGS__GO__WCH_TOURNAMENT__000018"] [Site "FICGS"] [Date "2018.11.05"] [Round "1"] [Black "Yarkov,Evgeny"] [White "Huang,Jing"] [Result "1-0"] [Rating 1 "1384"] [Rating 2 "1719"] 1.q16 d16 2.q4 d3 3.c5 c7 4.g3 d5 5.k3 c4 6.f16 f17 7.g17 e17 8.h16 d14 9.r6 j17 10.j16 k17 11.k16 l16 12.l15 m16 13.m15 n16 14.n15 p16 15.p15 o15 16.o14 o16 17.q17 q15 18.p14 r15 19.o18 n18 20.r13 s17 21.s18 s16 22.q18 t18 23.s19 s13 24.s12 s14 25.m18 n19 26.o19 n17 27.h18 j18 28.l18 j19 29.l17 g18 30.h17 h19 31.r12 t15 32.c17 e18 33.p17 j4 34.j3 g4 35.l5 k6 36.l6 k7 37.f4 g5 38.b14 c15 39.b15 b16 40.c12 c10 41.b17 c16 42.a16 c13 43.b13 d12 44.c11 d11 45.b10 b9 46.c9 d10 47.b11 b8 48.t13 t17 49.m8 l9 50.l8 k9 51.k8 j8 52.j9 j10 53.h9 k11 54.l11 m10 55.n10 m11 56.m9 l12 57.k5 h7 58.g7 g6 59.o17 n11 60.o10 a12 61.j12 h11 62.j5 f7 63.b19 a15 64.a17 a10 65.b12 a11 66.d18 r3 67.q3 r4 68.r5 q2 69.p2 s2 70.q1 r1 71.r2 d17 72.d19 q2 73.s4 s3 74.r2 c18 75.c19 q2 76.p1 s5 77.s6 p3 78.r2 a18 79.b18 q2 80.p4 o3 81.r2 l19 82.m19 q2 83.h10 j11 84.r2 t4 85.s1 t2 86.t6 t5 87.o11 f3 88.g2 f2 89.f1 e2 90.h8 j7 91.h4 g15 92.g14 f15 93.h15 h14 94.j14 h13 95.f14 e15 96.h12 g13 97.g12 f13 98.j13 g11 99.f12 e13 100.p6 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d4 : d3 c5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki. Corner d16 : d16 f16 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach). White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top. Corner q16 : q16 l16 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) Play slow, win slow; play fast, lose fast. (Anonymous) There is a computer disease that anybody who works with computers knows about. It's a very serious disease and it interferes completely with the work. The trouble with computers is that you 'play' with them ! (Richard P. Feynman)
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