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FICGS__GO__TOURNAMENT_KYU_I__000082 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2019 June 2 10:51:2 [Event "FICGS__GO__TOURNAMENT_KYU_I__000082"] [Site "FICGS"] [Date "2018.10.05"] [Round "1"] [Black "Denisenkov,Valentin"] [White "Cease,Dion"] [Result "0-1"] [Rating 1 "1071"] [Rating 2 "1487"] 1.c16 q16 2.d4 q4 3.o3 e17 4.g17 f3 5.e3 f4 6.d7 k4 7.l3 k3 8.l4 l5 9.o5 m5 10.q3 r3 11.q2 d15 12.d16 e16 13.e15 f15 14.e14 g16 15.c13 p4 16.o4 l2 17.m3 r6 18.m2 c3 19.c4 e2 20.d3 d2 21.k2 b3 22.j2 h17 23.g2 b4 24.r11 r9 25.r14 r15 26.q14 o17 27.p10 o15 28.p8 q8 29.p7 f14 30.e13 f13 31.f12 e12 32.d12 e11 33.g12 d11 34.c11 c10 35.d10 c14 36.d13 b11 37.c15 c12 38.b14 b13 39.d14 f10 40.j12 f7 41.b5 c5 42.d5 c6 43.d6 b6 44.b7 a5 45.f6 g6 46.f5 g5 47.c9 b9 48.d9 f9 49.b8 c7 50.f2 h3 51.j3 j4 52.e7 e8 53.g7 f8 54.h2 e5 55.h4 e6 56.k5 j5 57.k6 j6 58.k7 d8 59.k9 e4 60.l16 r2 61.j17 h18 62.j15 j18 63.k17 s14 64.s13 s15 65.r13 n14 66.n12 m13 67.m12 l13 68.l12 j13 69.h13 k13 70.h14 k12 71.j11 k11 72.j10 l10 73.n9 c18 74.k18 j16 75.k16 h16 76.k15 b17 77.a13 b12 78.d17 d18 79.h8 q7 80.n18 o18 81.n17 n16 82.j7 s10 83.s11 n19 84.m18 o13 85.o12 p13 86.p12 m15 87.m19 o19 88.g3 c8 89.l9 m10 90.m9 e9 91.p15 p16 92.q13 e10 93.s8 s9 0-1 This go game has been lost on time (started : 2018.10.05 1:8:47) Here are the names of the openings (joseki) played in the four corners : Corner q4 : q4 o3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner d16 : c16 e17 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki. Corner d4 : d4 f3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner q16 : q16 r11 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Against three in a row, play right in the center. (Anonymous) Information on the Internet is subject to the same rules and regulations as conversation at a bar. (George Lundberg)
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